I've completed the course, but am still riddled with questions.
1. Once I create a rig, the actual rig seems to be a Modifier. Do I Apply the rig upon export to game engines? I dont understand Armatures as a Modifier.
2. I want to know more, I feel as though an advanced course is needed to have a better grasp. Will you be creating an advanced course?
3. Any recommendations as to where I should go from here?
4. Rigify. Whats safe to edit, and whats not possible. Say, for instance eye ball rotation or a tongue and mouth, how would I add those to the simple rigify rig to have a less pitchi-poi rigify rig. You say I can weight paint edit a rigify rig, I think, "what if I do it wrong." Sure I can try again, and again, but, its like normals. Normals can only be facing one side in order to not look terrible. Whats the right way?
5. I hear rigs are more delicate than baby kittens. Whats the difference between acceptable transformations, and error prone manhandling? God forbid I rotate a knee by 1/12 of a degree, you'll end up with a tarantula instead of a biped!