I've completed the course, but am still riddled with questions. 1. Once I create a rig, the actual rig seems to be a Mo...

posted to: Rigify Overview
I've completed the course, but am still riddled with questions. 1. Once I create a rig, the actual rig seems to be a Modifier. Do I Apply the rig upon export to game engines? I dont understand Armatures as a Modifier. 2. I want to know more, I feel as though an advanced course is needed to have a better grasp. Will you be creating an advanced course? 3. Any recommendations as to where I should go from here? 4. Rigify. Whats safe to edit, and whats not possible. Say, for instance eye ball rotation or a tongue and mouth, how would I add those to the simple rigify rig to have a less pitchi-poi rigify rig. You say I can weight paint edit a rigify rig, I think, "what if I do it wrong." Sure I can try again, and again, but, its like normals. Normals can only be facing one side in order to not look terrible. Whats the right way? 5. I hear rigs are more delicate than baby kittens. Whats the difference between acceptable transformations, and error prone manhandling? God forbid I rotate a knee by 1/12 of a degree, you'll end up with a tarantula instead of a biped!
  • Kent Trammell replied
    1. The Armature modifier is essentially how you connect a mesh to an armature object. It’s not unlike the “skin” modifier in 3D Studio Max, if you’re familiar with that.

    You leave the modifier there. Exporting out of Blender via FBX (for example) will do what it needs to with the armature modifier. But that’s another topic entirely.

    2-3. We have several rigging courses: https://cgcookie.com/courses/?fwp_division=blender&fwp_education_subject=rigging

    4. Those are some big questions. Kinda the point of Rigify is to *not* have to touch anything within the rig. If you want from-scratch rigging, watch the rigging chapter of the Piero course: https://cgcookie.com/course/short-film-character-production/

    Again, some more big, technical questions. Are you brand new to rigging?
  • Brandon Dunham(jack-foole) replied
    Oh yes I'm brand new, I've mostly been modeling and i"m trying to branch out. This is my first experience with rigging. I will look at the other resources you linked, thanks for the information!