What about the new Dynamic Topology? I don't feel like it behaves like the old DynTopo. I just can't get the same results with with subdivide collapse and everything I sculpt is looking very VERY rough. Should I just use the older model of blender or am I missing some settings?
+1 for that! Kept running through the settings to see if I was missing something else before realizing that. Also curious if you typically sculpt in constant or relative detail?