This is my link of my project: You can download my project in my drive
I am In the PRESS START: Your Simple First Blender Project, in 2. Renderiing - Assigning Basic Materials.
That may be caused by the boolean modifier not being first in line when you applied it. Note the little blue message on the bottom.
Try undoing the operation if you can and move the boolean modifier to the top of the stack and then apply it.
When applying modifiers you should ideally always work from top to bottom.
For some reason it makes a difference if you apply it in material preview and on normal viewport shading view. But yeah, move the boolean last on the stack (so on the very top) and then apply it. But you have other modeling issues all over, due to the bevel modifier. You could clean it all up, or you can redo the whole thing and start over, which is the option we all like, since you backtrack and see where you made mistakes and gain speed.
Yes,
As Sascha says: "When applying modifiers you should ideally always work from top to bottom."
The easiest solution is to not Apply the Modifiers.
The second easiest, is to first Apply the Bevel and then Apply the Boolean.
Hi, I found the error, it's in the letters—they are the ones responsible for that happening, the A and B.
I Press X and Limited Dissolve. And now it’s like this with the boolean in front. But now I don't Know what to do.
Thanks to your advice, I realized that it's clean, but what causes that break are the letters. Apart from that, if I apply bevel and then apply boolean, everything is fine :). But ...