Hey, I recently saw a short about a 3d printed helmet that used a mesh visor rather than a see-through one, and was curious as to how I could create something similar in blender?
Here is the link to the short:
https://www.youtube.com/shorts/EYm5y4uj7Lc
I havent really been able to produce reliable and satisfying results using modifiers, since its always destorted the holes.
Any ideas? Modifiers / Geo Nodes?
Hi Pascal, these kind of things are indeed hard to get right.
So far, I found the best way to do it is, to use the Tissue Addon (in the Extensions). I get Errors in 5.0, but it works fine in 4.5LTS.
Make your desired shape and Remesh it (to get more or less evenly sized Faces). It's a bit hard to show, but here's Suzanne Tessalated with a simple octagon:

Note: use Relative Thickness in the Tissue Settings.
Would something like this work? (Curve/Knots/Celtic Links)
Or this is another cruder technique