if that's not enough info or your not understanding ill try my best to explain
Hi Mr. Thicc bbattlehorn5283battle ,
You have too many Vertices in the 'bitemarks': Like here:

Of course you still need to shift Vertices around a bit to make things prettier, but this is basically it.
It is actually a good idea to start over from scratch, as unintuitive as that sounds. Watch the 3 videos for the Face Modeling irst and then again in bite sized pieces, following along.
It's the classic dilemma - 7 green edges need to join to 3 red edges. You either reduce Green edges as Martin suggests or you add to red as below shown in yellow. Note. I've over simplified here to show 7 edges to 7 edges but they don't have to actually match... you see in Martins example he's resolved 2 edges to 1 edge. Being able to reduce or increase the edges across your model is the key skill which takes a lot of time and patience to develop
The rule of thumb is the minimum number of verts to get the shape you want. So Martins approach is more optimal / best practice as with sub d you only need a few verts to get smooth curves. You have so many you could probably leave this low poly (no sub-d) and it'd still look pretty smooth once zoomed out to show the whole logo.
I'm not sure if i should create a new post or not but its mostly related. I got the vertex count to be the same but i cant figure out what i did wrong/ different for the spot above they mouth and under the eye to be like his I been trying to not ask but its been a few days and I'm not able to pin point what i need to change