The video will explain my problem

if that's not enough info or your not understanding ill try my best to explain 

  • Omar Domenech replied

    Hello. I'm not sure what you mean. You can follow along as JL does it in the video lesson and make the quads as he does it. Or you mean you don't know which hotkeys is he using? Usually you select 4 vertices and F to fill with a face. 

  • Martin Bergwerf replied

    Hi Mr. Thicc bbattlehorn5283battle ,

    You have too many Vertices in the 'bitemarks': Like here:

    Face_00.png

    Of course you still need to shift Vertices around a bit to make things prettier, but this is basically it.

    It is actually a good idea to start over from scratch, as unintuitive as that sounds. Watch the 3 videos for the Face Modeling irst and then again in bite sized pieces, following along.

  • thehomme replied

    It's the classic dilemma - 7 green edges need to join to 3 red edges. You either reduce Green edges as Martin suggests or you add to red as below shown in yellow. Note. I've over simplified here to show 7 edges to 7 edges but they don't have to actually match... you see in Martins example he's resolved 2 edges to 1 edge. Being able to reduce or increase the edges across your model is the key skill which takes a lot of time and patience to develop

    The rule of thumb is the minimum number of verts to get the shape you want. So Martins approach is more optimal / best practice as with sub d you only need a few verts to get smooth curves. You have so many you could probably leave this low poly (no sub-d) and it'd still look pretty smooth once zoomed out to show the whole logo.