How did you go about making the crosses? I assume subdivide and inset in an x shape?
Martin is correct in the initial cross! Although I didn't do poke faces, but manually connected the vertices with J. Poke faces is a better option, so thanks for posting that!
Then I manually aligned/snapped these verts to the outside so we have a square outer loop again before extruding out the X
The cross was also a combination of bevels and extrusions, and I think the loop tool circle, but for the life of me I can't seem to recreate what I did last night, hahaha. So here's the way the edit view looks at least
I also managed to follow along with the football in the selection videos. For some reason, the similar selection worked better for me than it did in the video. Maybe because I'm on 5.0, or maybe I just accidentally hit a better value.
Either way, super cool and useful info in that one.
This was fun. I spent quite a lot of time on this, and a lot of that was on texturing even though I only used default texture nodes for everything other than the foam in the cauldron, for which I used a free coffee foam texture.
Everything in the scene is made by me, I used a lot of "scatter on surface" and arrays to fill the scene.
I think most everything is reasonably set up, although I did have some issues with geometry around the the windows/doors, curved table, the chairs, and the folded open book. I also unnecessarily added a wax blob to the bigger candle via a boolean which I regretted immediately because of how bad the geometry turned out from that.