I almost didn't learn anything

I am sure Ewa Wierbik-Ziąbka is a good or maybe great blender user but as a teacher she failed.

Ewa Wierbik-Ziąbka didn't went step by step like first 3 modules , the first 3 teachers were AMAZING teaching every setting and its use case without overcomplicating it.

I didn't had any questions since I understood everything taught in the first 3 modules, but this module really disappointed.

I am worried I didn't gain much knowledge as I should have about Materials and shading, and for the next module I HOPE it will be not like this one.

Please, professor kent, john or kaizen. Any one of these professors recreates this module, and if the next module is like this one then also recreate that "textures" module too.

  • Omar Domenech replied
    1 love
  • yousaf khalid(ysaf) replied

    Are they also in 4.2 LTS?

  • Grady Pruitt(gradyp) replied

    They're both older courses, so no... but the fundamentals of texturing in Blender haven't changed much since 2.5... only what nodes you have available to use and some of the features of those nodes. Also same with materials :D

    Another great series to look at as far as materials is the Shader Forge series mostly by Kent Trammell. Again, older Blender, but he does an excellent job of teaching how to create realistic materials.

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  • Adrian Bellworthy replied

    I guess that happens sometimes,

    It sounds like you have some experience with Blender already, the CORE series is aimed primarily at beginners as a starting point.
    You have probably already surpassed that point in your Blender journey and are ready to tackle more challenging projects.

    It's hard to say if you would of learnt more with a different teacher, the core knowledge in the course may well be the same.

  • Grady Pruitt(gradyp) replied

    Even when doing a "beginner" course, I often find I gain a new understanding. It might be something explained slightly differently than I heard before or some tool I'd not seen before, or a technique or way of doing something that I didn't know. And it never hurts to practice the basics because the more we practice the basics, the better we get overall. So try to find one thing you can latch onto that you didn't know before. Might it be different, yes... but that doesn't make it any less valuable in the long run.

  • thehomme replied

    I think Materials and Shaders are difficult to 'teach' in isolation. There's an established teaching methodology of Presentation, Practice, Production which these Core courses tend to follow.

    1. Presentation (shows you the tools/settings and what they do)
    2. Practice (follow along copying the teacher using the tools)
    3. Production (use what you've learnt without following an instruction)

    I think this course is too skewed towards Presentation of 'everything' and the practice/production is saved until right towards the end when it might be more appropriate to split the course into smaller chunks of Presentation, Practice within the context of a known and common material e.g. Metal, Plastic, Glass, Emissive, Subsurface etc. etc. and then provide a more complex scene as a Production task at the end.

    I would definitely recommend you do the fundamentals of texturing FIRST as, while longer, it's more in-depth and has a better balance of the Presentation, Practice, Production methodology imo. It took me quite a while to complete the final exercise and although I really struggled I did learn a lot. I'd then suggest still doing the CORE version as I think it compliments it well with new techniques  but the Fundamentals is an easier grounding if you're coming to this with zero experience


  • Martin Bergwerf replied

    If you want to learn more, I would highly recommend to take the 2 Courses that Omar linked to. They are longer and go a lot deeper. The 2 Core Courses are more a condensed version of those to show how things are in 4.2. For many people that will be enough, but if you want more, do the 'old' ones for the knowledge and the CORE for the Blender Version update.


  • Adrian Bellworthy replied

    thehomme said it well, "I think Materials and Shaders are difficult to 'teach' in isolation".

    Being a more technical topic, there is so much to teach, squeezing too much into a single "beginner" course would overwhelm too many new students, while not satisfying others.
    It's always a balancing act to get it right, and it'll never be right for everyone.

    Different teachers have different teaching styles. Remember your school days? We all had our favourite teacher, and one teacher we didn't like so much.
    How the lessons are taught is obviously important, but I'd argue the content more so.