Umm, hello :)
Why did you set the Specular IOR to 0? Isn't that ignored when you set Metallic to 1?
Hello Omar
A time stamp? Sure, 4.59
One way to see it (Google AI)
When metallic is set to 1, the shader assumes the material is 100% metal and ignores the specular input because, in this model, all of the material's color information comes from the base color and the reflectivity is handled by the metalness and roughness settings, not the specular parameter. A metallic material has no diffuse reflections; its color is defined entirely by specular reflections, so a separate specular is redundant.
Hello Martin
Yup, if I would had specular, oops speculate I would had guess that was his reasons
Thanks, be awesome as always