im baking diffuse map of procedural material but its coming out black
Hi Muqaddas,
Try using a Diffuse Shader instead of a Principled:
Why is that making a difference? Shouldn't the principled be as good?
Well, I don't know why you need a Diffuse BSDF for this. I mean, you have your Diffuse Render Passes, independent from what Shaders you use, right?
Perhaps it's a glitch. When I fear my file may be glitchy, I copy paste everything to a brand new .blend.
Im baking it for game engine playcanvas they wont make textures they will use bakes
btw thank you soo much for helping finally my bake is coming out fine :)