Normal map after baking looks off.

posted to: Baking Texture Maps

So I have com to a baking video. This is my all times first time in Substance painter, so I don't know anything about the program, but when I baked my tire. The normals look awful. I am using the newest substance painter and blender 4.5.2, I will add screenshot. What could be the problem? I tried to change directx to opengl, but it still looks off.    

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  • Annika Tisler(Anjusha85) replied

    Gonna reply myself here. It seems that somehow, somewhere in between tutorial I managed to switch or make the hub_high piece to act as hub_low. Have no idea how that happened..

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  • Chunck Trafagander replied

    Classic, have definitely been there myself haha. 😂 Glad you got it sorted!

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