So I have com to a baking video. This is my all times first time in Substance painter, so I don't know anything about the program, but when I baked my tire. The normals look awful. I am using the newest substance painter and blender 4.5.2, I will add screenshot. What could be the problem? I tried to change directx to opengl, but it still looks off.
Gonna reply myself here. It seems that somehow, somewhere in between tutorial I managed to switch or make the hub_high piece to act as hub_low. Have no idea how that happened..