Stuck on Retopology/Cleanup After Sculpting

Hi,

I’ve been learning sculpting in Blender through your core fundamentals course and can now create high-poly, detailed models. However, I’m currently stuck on the next step — making those sculpts usable.

I understand the basics of baking and decimation, but the workflow and preparing assets for animation or printing still feel overwhelming.


Could you recommend a hands-on course or resource that covers:

Workflow for clean, optimized models

Retopology for organic sculpts 

Baking high-res detail to low-poly meshes with keeping of the details



I’m looking for something that bridges the gap between sculpting and production-ready assets.


Thank you for your guidance!


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