Hi,
I’ve been learning sculpting in Blender through your core fundamentals course and can now create high-poly, detailed models. However, I’m currently stuck on the next step — making those sculpts usable.
I understand the basics of baking and decimation, but the workflow and preparing assets for animation or printing still feel overwhelming.
Could you recommend a hands-on course or resource that covers:
Workflow for clean, optimized models
Retopology for organic sculptsÂ
Baking high-res detail to low-poly meshes with keeping of the details
I’m looking for something that bridges the gap between sculpting and production-ready assets.
Thank you for your guidance!
Hello hello. Well don't worry if it feels like that, it definitely is a lot of information. Each of those stages is a whole career, people specialize in just one, and as generalist to master all of them is no easy challenge.Â
Basically after you have sculpted something, you want for the mesh to be usable, instead of a mess of triangles, you want everything to be clean and quaded, ideally with no triangles or Ngons. That's where retopology comes in. There's a couple of courses that deal with it, some older some newer. I'll link a couple.
https://cgcookie.com/courses/human-realistic-portrait-creation-with-blender
https://cgcookie.com/courses/game-character-modeling-with-blender
https://cgcookie.com/courses/modeling-a-sci-fi-helmet-in-blender
https://cgcookie.com/courses/creature-modeling-for-production
Remember, older Blender UI doesn't matter, the information and concepts are still the same.Â
Now workflow for clean modeling there's also a couple:
https://cgcookie.com/courses/core-fundamentals-mesh-modeling
https://cgcookie.com/courses/pothead-create-a-hard-surface-character-in-blender
https://cgcookie.com/courses/basemesh-create-stylized-characters-quickly-with-blender
And of course after you have your mesh all neat and pretty with good topology, then you have to UV unwrap it and texturing and shading. But for now the modeling stage is enough to keep your mind busy for a while. So try not to want to get everything in one go, you'll burn out very fast. Just focus on one thing at a time.Â
Thank you so much for your words — I was honestly close to burnout, and your message gave me the energy to keep going.
Right now, I’m focused on understanding the overall workflow. I’m already comfortable with sculpting — I know the brushes and tools well, and I’ve even created detailed models that match my vision.
At this stage, I just want to fix the mesh and make it clean and usable. Out of the courses you shared, could you please recommend just one that fits best for someone like me — someone who’s finished sculpting and wants to move on to retopology and cleanup?
Thanks again for your support!
Hi, Zheer,
I'd say,  https://cgcookie.com/courses/creature-modeling-for-productionÂ
Of course, you can skip the Sculpting part.
Also, have a look at the Baking Course, when you've finished the Retopology: https://cgcookie.com/courses/bake-texture-baking-with-blenderÂ
This is mostly concentrated on Normal Map Baking, but it will help you understand the process.
The list still applies if it's just retopo and clean mesh modeling. I guess what you're trying to say is, I don't want to burn out, too many courses is a heavy load. Could I get a thinner list? And of course you can.Â
To simplify things, maybe how I did things will resonate with you. I just stayed with what I was doing until I felt I was comfortable with it. So I stayed with sculpting until I felt a handle of it, I just practiced sculpting for 2 or 3 months before I moved to modeling. Then I stayed with modeling for like 6 months until I felt I had the hang of it, only then did I move to UV'ing and texturing, and so on and so forth. It took my a while but I avoided burn out and feeling like I was overwhelmed.Â
So here's the new list if I was going to focus on tutorials only to polish my mesh modeling and clean up skills:
https://cgcookie.com/courses/core-fundamentals-mesh-modeling
https://cgcookie.com/courses/rev-model-a-low-poly-muscle-car
https://cgcookie.com/courses/pothead-create-a-hard-surface-character-in-blender
https://cgcookie.com/courses/basemesh-create-stylized-characters-quickly-with-blender