Open vs. Append?

Hi all,

I have a model that was delivered as a native .blend file. When I open that file, I have real issues with some of the geometry and materials when shadows are turned on in Eevee and in general in Cycles.

But if I append that same model (Append>blend file>Objects) into a new .blend file, everything works as expected. (Yay!)

I use the same render settings for both methods, and as far as I can tell the materials are the same in both cases.

I'd like to find out what the difference may be, please.  Thanks!

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  • Omar Domenech replied

    Sounds like there's some settings turned on in the original file that are not enabled in a brand new blend file where you append them. When you work on a file and start messing around with settings, the blend file will carry all those settings to wherever, and when you open a brand new one, all that messing around is not there, since it's a new file. We would have to explore the file and see what setting is causing that look. But if it's working as expected on a new file then it's all ok. If you want us to take a look at the file you can upload it. 

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  • Jeff Bellune(JeffBDVS) replied

    Thank you for the offer, but like you said, the append operation got it working correctly so I'm good. I just wondered what might be behind the different results between the two methods of getting the model into a scene. Cheers!

    • 👌
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