I can't wrap my head around why blender is behaving this way, thought someone might have an answer.
Moving the Sun Disk a tiny bit higher makes it disappear from the camera view even thought it should be in the field of view. (Changing Clip Size value doesn't help, however hiding the sky Background reveals it).
Same issue happens when navigating in the 3d viewport: under certain angles the sky disk disappears. Hiding the sky Background reveals it.
Any thoughts?
There's two clipping values. One in the viewport and one in the camera settings. Have you changed them both? Give it a huge boost in value just in case your scene is too big.
Also can you post some screenshots? Even better if it's a screengrab video to see the issue in action.
Both clipping values are high, Changing them does not affect this.
It doesn't seem that the the sun disk is clipped by the sky background since both are perpendicular to the y axis
Hi Ali AAliserhan ,
Could you upload your .blend file (to Dropbox, Googledrive, or so) and post a link here, so we can have a look at what is going on exactly?
Of course, here's the link
https://drive.google.com/file/d/139WHgK8LHKwuToq9soZNLqGyKLSfUSmD/view?usp=drive_link
I was using Blender 4.1.1
Now I downloaded 4.3.2 , and it seems to work fine.
I almost went crazy here 😅
yeah, that make sense. Do people report a lot of issues like this for "old" EEVEE?