WIP GOD OF WAR 4 SHIELD RIG

I m inspire of PS4 God of war 4 shield animation and try to recreate it's rig. So i recreate this rig in Blender software without using any rig bone

Please give me your review
WIP God of War 4 Shield Rig

1 love
Reply
  • Omar Domenech replied
    Solution

    I remember that shield. Cool animation of it, I remember it going just like that. I guess Phil is the rig animation authority around here. I'll link him up. But my first thought is that the rig is nor visible, perhaps you should show a breakdown of it.

    1 love
  • Phil O replied
    Solution

    Yeah as Omar said, it would be fun to see how you did the rig. You mentioned its not made with bones, and if you want to keep it in Blender might be fine with the way the new animation system is developing. Keep in mind if this needs to move around programs or game engines, I think an armature is still going to keep those transitions cleaner. 

    The animation looks really fun! I love these transformation type animations and the source material is a good one! The only little critique I have is the diamond pattern between the struts. It stutters a little bit as it attempts to fan out and fill in the shield. You can see it move away from its previous strut and pop back towards it then move away then pops again. (did that make sense?) Otherwise, its gold Nick! Keep going, keep posting, this is very inspirational!

    1 love
  • nickgoku replied

    Thank you so much for your review phoenix4690 and dostovel
    Actual this project challenge my self. it took me lot of time and i know if i want to use this project in any program than i will put in armature.
    The mesh has stuttering because mesh is flat plain.
    what kind of breakdown you want to see can you explain me?

    1 love
  • Omar Domenech replied

    Phil said this: "For a rig critique you should show how the rig works. Like the controls or empties in this case probably."

    1 love
  • nickgoku replied

    Hey phoenix4690 and dostovel 
    Is this video explain breakdown of project

    2 loves
  • Phil Osterbauer(phoenix4690) replied

    Wow, that's incredible! Was it difficult tracking all the animations with the individual empties or not really?

    1 love
  • nickgoku replied

    phoenix4690 Thank you Phil O and yes it was very hard also i m glad i gave my self this challenge. 

    2 loves