I m inspire of PS4 God of war 4 shield animation and try to recreate it's rig. So i recreate this rig in Blender software without using any rig bone
Please give me your review
WIP God of War 4 Shield Rig
Yeah as Omar said, it would be fun to see how you did the rig. You mentioned its not made with bones, and if you want to keep it in Blender might be fine with the way the new animation system is developing. Keep in mind if this needs to move around programs or game engines, I think an armature is still going to keep those transitions cleaner.
The animation looks really fun! I love these transformation type animations and the source material is a good one! The only little critique I have is the diamond pattern between the struts. It stutters a little bit as it attempts to fan out and fill in the shield. You can see it move away from its previous strut and pop back towards it then move away then pops again. (did that make sense?) Otherwise, its gold Nick! Keep going, keep posting, this is very inspirational!
Thank you so much for your review phoenix4690 and dostovel
Actual this project challenge my self. it took me lot of time and i know if i want to use this project in any program than i will put in armature.
The mesh has stuttering because mesh is flat plain.
what kind of breakdown you want to see can you explain me?
Wow, that's incredible! Was it difficult tracking all the animations with the individual empties or not really?
phoenix4690 Thank you Phil O and yes it was very hard also i m glad i gave my self this challenge.