Struggled to Inset - Edge Rail?

Question Modeling

Hi,

I was having trouble insetting these faces. At one stage I was able to inset but the bottom two faces looked like they had Boundary checked. Then I couldn't inset at all. Then I found Edge Rail and managed it, I think? Should it be checked? It would have been handy the Operator Box had been active throughout this course.pokeballInset.pngallInsetEdgeRail.png

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  • Martin Bergwerf replied

    HI Roger,

    I don't think your issue has anything to do with Edge Rail (which I, I must confess, have never used). What Edge Rail does, is best shown in an example; the left Inset is 'normal' (slides the new Vertices along the Normals) and the right Inset has Edge Rail enabled (new Verts slide along existing Edges):

    Edge Rail.png

    Now, in your first image, Boundary is un-checked, meaning it doesn't Inset at the Boundary (where Edges only connect to 1 Face each)...that looks completely normal to me.

    In the second image, Boundary is still un-checked, suggesting, that you have created some double Vertices at that original Boundary Loop, thus enabling the Inset without Boundary Checked. Like I said, Edge Rail has nothing to do with whether the Faces at the Boundary get Inset or not.

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  • Sascha Feider(SFE-Viz) replied

    In regards to edge rail: That option is only really useful, when insetting an uneven surface. Without it you would push the faces out a bit, blender trying to average out things. Enabling edge rail in that case would keep faces flat.
    As Martin said that should not have anything to do with your issue here.

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  • Roger Corbett(Dodge) replied

    I'll keep plugging away at it :)

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  • Kaizen replied

    Thanks for the feedback on the operator box! I'll be sure to keep that in mind for future lessons and courses.