In my new project, I'm trying to work methodically, for example, by using curve deform for each part. I need some feedback at this stage, and I'm pretty sure you'll notice some issues.
I have added some elements. I don’t know how to texture, but I will try
Looks great.
When it comes to materials/texturing, I can only recommend the
courses from EWA.
https://cgcookie.com/courses/core-fundamentals-of-materials-and-shading-in-blender
https://cgcookie.com/courses/core-fundamentals-of-texturing-in-blender
Hey dude! How are you Everything with your work is ok. If she does her job. But there is one problem that I don't like. You clearly have a lighting problem. The problem is that whether the scene is dark or not, it needs to be readable. I'm talking about these zones.
This can be fixed in two ways. First, make more complex lighting. Second, collaging in Photoshop. You create two renderings, one dark as it is now, the second lighter, and draw elements from the lighter version using the mask.
In post-processing, I would add some Lut, Bloom to the lamps and maybe some abrasions like in the photographs.