Jan started Blender training

Polybooks

Hey there, I am new to CG Cookie. Some tutorials start with a snowman, so I just made one myself after 3 days of hours of watching videos. Fidgeting in Blender so much, until I found how to change material properties and sculpted a bit...

snowman.png

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  • Martin Bergwerf replied

    That's a great looking snowman, Jan!

    2 loves
  • Derek Chestnut(dbchest) replied

    Woah! The render blew my mind when I saw it, haha.

    Definitely outside the scope of modeling with primitives, as mesh editing is apparent, but this result is a breath of fresh air injected into the collection of snowman renders from that course, including my own...

    Nicely done!

    3 loves
  • Derek Chestnut(dbchest) replied

    I don't know why, but the hat reminds me of Vivi from Final Fantasy IX. XD

    2 loves
  • Jan Henrik Köster(Kitsunaki) replied

    Hah yes, I get that with Vivi!

    Yesterday I tried to combine noise textures to displacements and also used subsurface scattering with a blue tint, rendered a bit longer then. A few tweaks later I improved my snowman more :D

    I see why the middle ball is more noisy than the rest. I used the object as mapping for the noise and the middle topology is one subdivision modifier higher, so more fine snow-detail. Could just apply one more SDM to the other 2 balls and lower the noise detail, or decimate the middle one...but...I think for "starting" I already overdone this snowman project and should move on xD


    snowman4.png

    3 loves
  • Omar Domenech replied

    Wow super update, it now looks very realistic. One of the best snowman's we've had man, nice.

    2 loves

  • galaxy5.png

    Testing volumetric materials! I saw that little deco orb in my bedroom and needed to quickly model it to test out how volumetric materials work :D

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  • Marble.png

    I also created some marble with procedural texturing, because after digging into modelling and sculpting, I wanted to concentrate more in texturing and shading.

    2 loves

  • lava4.png


    And I just made some fancy lava material~

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  • anvil2.png


    And of course after making the classic donut tutorial I also tried the anvil to get a bit into mask mapping and baking textures...

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  • doggo.png


    Sculpted my plush dog from childhood day's here :]

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  • fuzzball.png


    Here I tested how hair systems work. I thought about those coal critters from Chihiro's Journey :D

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  • earth6.jpg

    Talking about rather easy geometry. It's just an orb, but with NASA photography to texture it!

    1 love
  • Martin Bergwerf replied

    Cool updates Jan!

    2 loves
  • Omar Domenech replied

    Lots of cool stuff. I like the hairy creature. It's like he's in electrical shock forever.

    2 loves
  • pokeball5.png

    Also I tried the Pokéball tutorial here. Procedural materials are really cool! :)

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    1 love
  • Jan Henrik Köster(Kitsunaki) replied

    I digged into creating some materials:

    Glass


    glass6.png

    Metal

    brushmetal3.png

    Ice

    ice2.png

    Snow

    snow3.png

    Granite

    granite2.png

    Fabric

    silk3.png

    Plastic

    plastic3.png

    All those materials are 100% procedural.

  • Omar Domenech replied

    Looking great. Ice is the one that looks the coolest. See what I did there.

    1 love