Hi, I'm having some bugs when using multiresolution. Regardless of the level of subdivisions, whenever I use a brush and move or rotate the view, the mesh returns to a state of low subdivision and returns to normal when I stop. Also, when I activate 'sculpt base mesh' the brushes don't work at all. I've attached a video to make it clearer. Can anyone tell me what's wrong?
It looks like it's doing what it's suppose to do. When you check sculpt base mesh it sculpts the mesh as if you turned off the multires modifier.(Monitor Icon)
Oh wow Martin, I didn't know about that option. Then again sculpting is my kryptonite.