Actually, I think the fundamentals are the update of bootcamp. The mug, cookie and ball all make an appearance in the CORE Mesh Modeling Fundamentals, as well as the Husky as an example of edge flow.
The cartoon head in modern versions of Blender would be done with sculpting and then retopologized. Sculpting tools are much improved and make this type of model a more efficient workflow.
Like Omar said, the info is still relevant, even modeling the cartoon head, as it will help you understand edge flow.
If you are not a total noob to Blender, using the latest version shouldn't be too problematic with this course.