Game Asset Creation - homework

Polybooks

Here is my exploration using displace modifier :

Displace_ex.png

- One is straight from the course

- Two are small digressions from it

- Three is a brush texture from https://vkgamedev.gumroad.com/l/blender_sculpting_brushes

- Four is a Blender "magic" texture.

- Five is a fold brush texture from same pack above

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  • Omar Domenech replied

    Wow the one on the far right is my favorite, feels like the natural folds in fabrics. Nicely done 🤙

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  • Laurent Pierrat(Sillikone) replied

    99% of the effect is from these vkgamedev 's brushes :)

    I agree the effect on this one is very convincing :)

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  • Jonathan Lazaro(Jojo) replied

    nice, im going to have to bookmark that tutorial


  • Laurent Pierrat(Sillikone) replied

    Continuing my homework with Screw & Bevel modifiers :

    screw_bevel_ex.png

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  • Laurent Pierrat(Sillikone) replied

    Using all modifiers so far (Screw, Displace, Bevel) on an improvised subject :)

    Displace is definetly the hardest to setup.

    Bottle_ex.png

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  • Omar Domenech replied

    Feels like it's the head of a super advanced one-eyed robot. 

  • Laurent Pierrat(Sillikone) replied

    Was intended to be a flask, but now you say it...  could be a rough of a retro-futurist robot :)

    Here is my result of the wand so far, following the course :

    Chalice.png

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  • Laurent Pierrat(Sillikone) replied

    I'm getting somewhat the grasp of it, did the next section before the lesson :) Could do all but the duplication of the nails using "spin" tool.

    Chalice.png

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  • Laurent Pierrat(Sillikone) replied

    My end result :

    Chalice.png

    Now I'll spend some time experimenting with Curves, I feel the need to better control the process, there are so many occurrences where this technic would be useful :)

    I could reproduce it without reference but it was quite the headache to recall the dependencies.

    Curves.png

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  • Laurent Pierrat(Sillikone) replied

    So, I'm done with the modeling & Mid-Poly retopology, everything is fine.

    I'm working on some kind of "end of chapter personal piece".

    Using Bevel modifier I got some artifact shown in the picture, if anybody could point me in a direction on how to clean it, I'd be grateful :)

    Render.png

  • Laurent Pierrat(Sillikone) replied

    I solved the artifacts by adding support edges, still I'd like to know where they are from.

    Render.png

  • Martin Bergwerf replied

    | "I'd like to know where they are from."

    I think the Bevel created a concentrated bunch of Vertices in the corners, so the Subdiv couldn't do much there, but in between the corners, there was not a lot of Geometry and that got rounded out. You can se that in your screenshot:

    Corners.png

    I hope this is clear.

  • Laurent Pierrat(Sillikone) replied

    Thanks for your input. I think the extern border which has a bevel too is the responsible, may be it's doable with a more clever topology...

    Here is an update on my exercise :

    Render.png

  • Omar Domenech replied

    That is looking cool. Where I live houses have lots of decorations like that. All the house are from like 100 years ago so it's all very vintage. 

  • Laurent Pierrat(Sillikone) replied

    Ah, let me guess... you're from Bretagne ? Or Quebec ?

    Lys flower is a symbol of the kings of France.

  • Omar Domenech replied

    Nah I wish, I'm from the small Tropical Island of La Hispaniola, Santo Domingo. But of course, the conquest of the new world started here, so no wonder there's lots of Spain and France architecture around these places. 

  • Laurent Pierrat(Sillikone) replied

    Here my advancement. Using Curve modifier to fit the waist and hip of the manikin.

    I still have a problem to solve : placing the rings that keep the belt together.

    render_front.pngrender_back.png

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