My Blender Progress

Polybooks

Just started my progress through the fundamentals and created an (unsafe) rocket boat truck using only primitives.eRocketTruckBoat.png

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  • tmtigran replied

    Very nice!

    2 loves
  • Martin Bergwerf replied

    That's a cool looking resultπŸ‘πŸ»

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  • Blaine Jensen(Theebline) replied

    Nice! Good job!

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  • Jairus Francois(ONYXRage) replied

    Thank you all for the compliments!

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  • Omar Domenech replied

    That is a cool idea, you should keep iterating on it as you progress and learn more and more to make it more complex.Β 

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  • Dwayne Savage(dillenbata3) replied

    That's pretty cool and complex for a primative excise.Β 

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  • Jairus Francois(ONYXRage) replied

    Working through the Sci-Fi Crate section after the holiday weekend(U.S.) and I decided to try my hand at making a cylindrical unit. Enjoyed making little accents for some personalization. Keypad on the cube crate was a fun self challenge.Sci-Fi Crates.png

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    • Cool 🀘🏻
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  • Martin Bergwerf replied

    Excellent workπŸ‘πŸ»

    I really love that cylindrical version!

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  • Jairus Francois(ONYXRage) replied

    Having finished the fundamentals course, this was the low poly room I created. Altered the camera angle as the isometric style didn't really show off some of the smaller things. That said I'm pleased with how this turned out. Off to learn about sculpting.RoomExercise-2-1.png

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    2 loves
  • Martin Bergwerf replied

    Great result!

    I love that camera angle!

    Just your 'rocket boat truck' toy appears to have its front 'wheel(s)' floating in the air.

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  • Jairus Francois(ONYXRage) replied

    Ah you're correct, I totally missed that. Now that I take a fresh look at it, almost looks like its racing across the shelf doing a wheelie haha.

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  • Jairus Francois(ONYXRage) replied

    I completely forgot about this, but I figure it was time to update my progress on things I've made along the way here

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  • Jairus Francois(ONYXRage) replied

    My sharks I did. The two bottom images are for adjustments I made in line with feedback from my exercise submission (he skipped fin day). But in reality I just zoned out and missed that. But happier with the improvement as it looks more proportional and accurate to the reference.


    Sharky_Final.pngarky-Improvement.pngSharky-Original.png

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  • Jairus Francois(ONYXRage) replied

    This is my lighting exercise I just finished up. Was going for a classic 70's (and even 60's) era lighting style given the furniture and aesthetic. I had a lot of fun working through how to accent various parts without it becoming the "main" eye grab.

    ercise_LowerSize.png

    • 😎Cool lookπŸ‘πŸ»
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  • Omar Domenech replied

    Oh the fin looks so much better now. Let this be a warning to all sharks, do not skip fin days.Β 

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  • Jairus Francois(ONYXRage) replied

    Adding some more stuff I've completed following along with the Let's Build It In Blender. While they were filmed in 2.8 I believe, they hold up really well for modern blender versions. So far:

    Pivot Desk LampPivot Desk Lamp.png

    Bonsai TreeBonsai Tree.png

  • Jairus Francois(ONYXRage) replied

    Urban Low Poly buildingLowPoly Building.png

    Subway CartSubwayCart.png

    I stopped here to continue along in the Core playlist onto animation and rigging!

    • Excellent 🀘🏻
  • Omar Domenech replied

    Nice, Keep it up Jairus.Β 

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  • Martin Bergwerf replied

    Looking great Jairus!

    Just that left glass in the subway looks a bit weird to me...but that's probably just an optical illusion or so.

  • Jairus Francois(ONYXRage) replied

    Thank you guys! I've been having a fun time working through stuff, even the stuff that sorta makes me scratch my head and flex those wrinkles on the old noodle.

    That left panel does look weird, but I'm assuming its because I gave the panels a "frosted" look by turning up the roughness slightly. Give it sorta a privacy panel so it's not just a clear piece.