hi, Paul
I followed you step by step but for some reason when ever I render the image in the texture folder the one supposed to have a 512*512 image, has 96*96 part of the image
the thumbnails folder renders fine though
same thing happened for the texture painting lesson that follows this one
Sorry, Martin
I may have been restricting it without knowing, 😅 I'm not used to do this frequently Please excuse me.
any way try it again now it should work I suppose, hopefully 😋
Hi @Mahmoud ,
The link is working now, thank you.
I can't find anything wrong with your file, but it doesn't seem to be working in 4.1, for some reason.
When you open your file in 4.0 (and ignore the warning that it was written in a newer binary), it works fine. Both images get the correct Resolution.
It's getting late here now, so I haven't looked into whether it's a bug in 4.1, or if perhaps something just works differently, but I'll investigate a bit tomorrow.
Thank you very much Martin
The version I'm using is 4.1.1 on windows 10
should I proved any other specifications to help your investigation? please let me know
Hi, Martin
I've been out all day today, just got home from work. I've been so excited since I've got email notification about your answer.
I've just tried it out and this time the bubble image rendered fine, but the thumbnail, ahhh 😅 how should I put this.....it's gonna have to be cropped.
but really, thanks any way man.
Yeah, you are right.
The hack works perfectly in Blender 4.0, but in 4.1, the File Output Node uses the Resolution of the first Input.
So, when switching the Inputs as I said, the second Input gets Scaled down to 96 by 96, but the Image is still 512 by 512...
Basically, the hack only works in 4.0 (or before, probably, haven't tested that).
You can make a Full Copy of your Scene and change the Resolution of one of the Scenes, but you'd have to do that each time....That's why Paul came up with this hack...unfortunately, and I think this might actually be a side effect of an optimization, this doesn't work in 4.1...
We could submit a Bug Report and see how they'll react,...???
You can use 2 separate file output nodes. One for the texture and one for the thumbnail.
OOOF This update has rendered my explanations and research obsolete! Ok, I'm going to try and see what the workaround for this is. It's pretty important! I was blown away when I discovered this hack of rendering out different sized files at the click of a button. File Output should technically do the work of two separate outputs - that' the whole point of multiple inputs. Will look further into this.