There could be a couple of things happening. There could be double vertices, so select all and M to merge by Distance. Under Geometry, try unchecking Clamp Overlap. Try applying your scale with Control + A. Keep in mind the value of the bevel works in sync with the size of your model, so if the size of your console is too small or too big, that will reflect on the value you need to input on the modifier.
The problem was solved and I realized I was making the same mistake again. Yes, it was a problem caused by double corners. I will remember this solution for the rest of my life, thank you :D