Origin is in the middle, mirror still misaligned

Is there any reason the mirrored speaker would still kick off to the left if the origin is in the middle of the world ?

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  • Martin Bergwerf replied

    Hi Angel AAngelwheel ,

    The Mirror Modifier works perfectly, so:

    Maybe your Origin is not exactly in the 'middle', or your model (ie. the console itself) is not completely centered....

    It is possible, that you did something else wrong, but I can't think of anything. Add a screenshot (preferably the whole UI, including the Modifer) if you're still stuck.

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  • Dwayne Savage(dillenbata3) replied

    Also check Your rotations. 

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  • Omar Domenech replied

    You could be using an object as the mirror point and that object could be misaligned. So yes, screenshot or more context would be preferable to diagnose the problem. 

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  • Angel Cee(Angelwheel) replied

    -01-30 22.22.15.jpegThe speaker itself stopped giving an issue somehow but now the circles are doing the same thing, left one kicking off spikeyxxx

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  • Angel Cee(Angelwheel) replied

    nevermind! these are fixed now, ty everyone...again!!

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  • Martin Bergwerf replied

    Good that it's fixed Angel AAngelwheel !

    Just two notes, that might be helpful:

    - The Location in the Transform of the N-Panel shows the Location of the Origin (of the Active Object) when you are in Object Mode. As you can see, it's X Location is not zeroed out...meaning the Origin is not in the center of the 'World'.

    - Your Background Image is also not perfectly centered, so don't get too distracted by that.


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