Bevels disappeared!

Another problem: I was working on the details while I noted that my bevels made previously with a modifier have disappeared. What have I done to obtain that no effect??? And how can I have them back (...if it's possible)?

  • Martin Bergwerf replied

    Hi Marie,

    you probably have Clamp Overlap enabled:

    CO.png


    1 love
  • Omar Domenech replied

    And just in case, select everything in edit mode and M to merge by distance. Apply scale just in case.

    1 love
  • Marie Delagrave(delama) replied

    Neither solution works. Yes, Clamp Overlap was enabled but no change. And Merge by distance has no effect...

    1 love
  • Marie Delagrave(delama) replied

    Oups! I've just discovered that  (I don't know why) at the right of the bevel modifier, the little screen icon was off. 😳 Now, I can see the bevels! 

    • 🥳
    1 love
  • Omar Domenech replied

    Oh man, we would've never guessed that. Martin take notes, we have to include that in our checklist of causes.

    2 loves
  • Martin Bergwerf replied

    Yeah, I forgot about that possibility😊

    Note taken 🗒️

    1 love
  • Angel Cee(Angelwheel) replied

    spikeyxxx any other reasons it would turn off or appear minimally??? (i can see its on but i have to put the amount up to 1.1 to see how it should look regularly and then it messes up my mesh)

  • Martin Bergwerf replied

    Hi Angel AAngelwheel ,

    Do you have your Scale Applied?

    One or more screenshots might be helpful here.

    1 love
  • Angel Cee(Angelwheel) replied

    spikeyxxx before and after applying scale, the mesh always messes up this way while trying to fix the bevel8th.jpeg

    -02-08 01.14.10.jpeg

  • Martin Bergwerf replied

    Hi Angel AAngelwheel ,

    Have you tried the usual suspects: double Vertices and inconsistent Normals? I am also not sure if the Miter Outer should be set to Patch 🤔...the default is Sharp

    Unfortunately the images don't help me a lot, they just confuse me😉

    (It is not very important here, but it looks like you Joined your Console to your Speakers, instead of the other way around; you should learn to pay attention to things like that, they can make a huge difference.)

    If the above suggestions don't help, could you post a link to your .blend file here? (Via Dropbox, GoogleDrive, or so.


  • Omar Domenech replied

    That looks like your faces may be too big? Meaning you should makes some joining with J between vertices to make new faces so they hold up better. But yeah,uploading the file would be better so we can see the problem clearly.

  • Angel Cee(Angelwheel) replied

    spikeyxxx https://drive.proton.me/urls/S802VDE010#RpmuLHJyLAEX

    I have tried a few things, unsure if i tried correctly!

    I had quite a bit of trouble with the speakers so i can see in the process me joining them the wrong way around and not realizing

  • Martin Bergwerf replied

    Hi Angel AAngelwheel ,

    You have given almost all Edges a Bevel Weight of 1.

    You still have the Miter Outer set to Patch (try Sharp).

    You also have set the Vertex Bevel Weight, this won't do much harm, because you are not Beveling Vertices in the Modifier, but it's unnecessary and 'ugly':

    Bevel Problem_01.png

    I'd remove all Bevel Weight from the model (Select everything and set both Mean Bevel Weights to 0). Then only add the Edge Bevel Weight where needed.

    Also fix your Normals (a bit of red at the D-Pad).

    That will hopefully fix everything.

  • Martin Bergwerf replied

    Oh, I almost forgot: there is a weird artefact here:

    Bevel Problem_02.png

    This is because the Selected Face is not flat. With that Face Selected, press S, X, 0 (zero).

    1 love
  • Omar Domenech replied

    Angel, Press Start is not a fully beginner's course, to troubleshoot a mesh like that takes some experience. I recommend taking a look at the Fundamentals of modeling to start with, you'll be so much better off to tackle Press Start after that. Here's some links:

    https://cgcookie.com/courses/fundamentals-of-3d-mesh-modeling-in-blender

    https://cgcookie.com/courses/blender-mesh-modeling-bootcamp

    1 love
  • Angel Cee(Angelwheel) replied

    Thank you for the help! spikeyxxx doing the bevels on certain edges seems to be working for right now

    Omar, i definitely started this because i thought this course was a complete beginner friendly one,  i will be looking at those courses next