Heya,
In the desk start file, it opens up with a solid viewport editor (and the material render viewport and shading editor etc). It's set to random in the colour dropdown and gives a myriad of different colours.
In terms of a 3d working art practice, what is the reason for setting it to this? Is it to quickly and easily identify separate objects in the scene? Also does this method have a name? Ie one that is commonly referred to - other than solid random colour?