Legacy vertex colors

Do I have this right?

  1. In preparing for this course, Kent created many materials and assets using 3.1
  2. 3.2 introduced new way of creating vertex colors via Color Attributes.
  3. The materials and assets that Kent created in 3.1 are dependent on the legacy method.
  4. Fortunatelly the legacy method is still supported in 3.2 via Vertex Paint mode as Kent demonstrated
  5. I'm assuming that converting them is a major effort or Kent would have simple done it

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Although I am using 3.2 for the course, what impact will having both 3.1 vertex colors and 3.2 vertex colors have on future versions. Can they be converted?

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Reply
  • Martin Bergwerf replied

    Hi ggmw ,

    there is not really a difference, apart from Blender generalising Vertex Colors as Attributes.

    This is the case since Blender 3.0.

    This is 3.3:

    VertexColor.png

    and this was 2.93 LTS:

    VertexColor_2.png

    It is best if you stick to Blender 3.3 LTS and use Face Corner/Byte Color for your Assets.

    You can use some earlier Versions, but I do not recommend using 3.4 or beyond (that is not backwards compatible).

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  • Omar Domenech replied

    I mean, more than introducing a new way to add vertex colors, they just changed the way it had always been into a way that is now more confusing and does the same thing. That's all really, it's all the same functionality, a different name forit and nothing to worry about too much as Martin says. Face corner leaves most of us scratching our heads, we don't know why they change the names of something like that were it was years and years calling it one way. But it is what it is.

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