Hi Guys!
At around 26:18, Kent rotates one of the bones of the eye rig to make em move in opposide directions. Unfortunally in my case they stay aligned. Did anyone else run into that problem or has a clue what I might be doing wrong?
Silas
Guys, thank you for trying to help me.
I was talking about the bone rotation. However, I found out what the problem was. I tryed to rotate the bones in world space rather than local space. Sorry for wasting your time 😅