Hi. I don't have any images. Sometimes I try to get back with CTRL Z, and instead of going back, it put the mesh that I am working on elsewhere in the 3D environement. I THINK the program is trying to put the mesh in a Z direction, but that is not what I wanted. I simply hit CTRL Z to go back and then I don't see the mesh anymore. And I can't undo that either.
It happens sometimes and I'm frustrated as I need to close Blender and reopen it so that the mesh is wehre I want it to be.
If you recognise what might be the problem, please tell me.
That doesn't really sound like a Blender bug to be honest, more like a human error.
Maybe you're hitting the wrong key (still happens to me, that I want to move something and hit the H key instead of G....or the F key). Or you didn't finish your last command (hitting G and then, while still in the Move operator, try CTRL+Z...).
That being said, definitely turn of the GPU Subdivision like Omar said,, just to be sure!
That is what I thought Martin. My Blender version is always the last one cause Steam makes it update automatically. Thx for those answers.
Or you didn't finish your last command (hitting G and then, while still in the Move operator, try CTRL+Z...).
This is the most likely thing I can think of, and it happens to me too sometimes.
This could also happen if you have a dependency loop in parents or constraints or are using an add-on that shifts the object origin. That's probably not the issue here though as we're not using those features in the course.