COLLAB2022 | HQ | Pre-Production

Collaborations Announcements
Kent Trammell

This thread is headquarters for everything that happens with COLLAB2022 before production officially starts August 1st

For more active, casual chatting about the project please join the Discord.

The WHITE REPLIES in this thread detail important information. Please ask questions if anything is unclear!

**Information is subject to evolve as the project nears that start date.


ANNOUNCEMENTS

  1. 3/14/2022Β  -- Collab2022 Announced & Application is OPEN

  2. 3/30/2022 -- Core Team Filled! Applications came in fast and I just finished emailing all applicants. Which means the 30 Core Team spots are filled. Going forward, all other applicants will be part of the Shell Team. Also I will be closing the application on May 1st.
  • Excited! πŸŽ‰
4 loves
Reply
  • Kent Trammell replied
    Solution

    Elevator Pitch

    If you like BIG ROBOTS πŸ€– please watch this "elevator pitch" video for a basic overview of the project! Sorry, I know 15 minutes makes this the longest elevator ride in history...1.75X speed is your friend.

    Project Overview

    Collab 2022 is a return to a modeling-centric team project. Here's the main points:

    • A spiritual successor to the backhoe of 2020
    • We will be building a detailed MECH piece by piece, as accurately as possible to its realworld counterpart. However since huge mechs aren't real, the realworld counterpart is a plastic model kit.
    • In addition to the robot we will be building a HANGAR environment
    • To facilitate a more realistic assembly animation we will need to design, model, rig, and animate machines to promote the illusion of our mech being assembled.
    • Also for the sake of a more compelling assembly animation, we will need to design and create an "endoskeleton" for the mech: the internal bits to complete the illusion.
    2 loves
  • Kent Trammell replied
    Solution

    Timeline

    August 1 - September 30

    The Collab period will span 2 months in the summer (9 weeks) and will be divided into 3 stages:

    1. Pre-Production (Aug 1 - 14) -- The first 2 weeks will primarily be me and the Team Leads working out details, plans, and protocols for the project. I suspect we may stream some/all of these meetings or any Contributors that want to be in the loop.

      Also this is kind of an optional period for Contributors to be a fly-on-the wall of preproduction. Meaning we will likely livestream all or most of our meetings which they can watch. Or they can wait until Aug 15 when production starts.

    2. Production (Aug 15- Sep 18) --Β These 5 weeks in the middle will be all-hands-on-deck! Everyone will be working together to create everything pertaining to the project.

      Weekly livestreams, weekly homework submissions, weekly grading + feedback.

    3. Post-Production (Sep 19 - 30) --Β The last 2 weeks will be like the first, primarily me working with team leads to finalize loose ends of the production.

      Contributors will be welcome to stay involved if they want! With collabs there's always a laundry list of left over tasks needed to finish these projects

    Applying to Join

    This year we’re implementing an application process instead of open registration like in 2021. My goal is to develop a committed and more refined team.

    The main reason for limiting the team’s size is that last year I was way over my head trying to give direct feedback each week to 100+ people. In fact I considered calling off the whole thing during week 2 but Wes talked me off the ledge and Lampel joined as co-director.

    In addition to facilitating a realistic instructor capacity, this application is also designed to promote commitment over curiosity. Last year started with 133 registrations which dwindled to 80 actually submitting completed work. Going forward we want to see less falloff and more commitment to the end of these projects.

    **Of course we know real life takes priority. Emergency or anything else taking a team member’s availability is completely understandable. We just ask that availability is considered prior to applying with lack of availability communicated rather than simply disappearing.

    So my goal is a team of 30 artists that includes all skill levels. There will be a certain number of spots available for beginners, intermediates, and advanced Blender artists. For now lets say 10 of each but those numbers are subject to change.

    If you’re interested in applying, please FILL OUT THIS FORMΒ or click the big button below!


    Application Deadline: JUNE 30th
  • Kent Trammell replied
    Solution

    Core Team & Shell Team

    Obviously with an application process there will be applicants awarded participation and applicants denied participation. As interest in Collabs continues to grow each year, it would be a bummer if we get 100 or even 200 applications only to accept 30. We’ve already received 33 applications and it’s only day 2 of accepting them.

    So we’ve been brainstorming an alternative that would allow more people to participate outside of the 30.

    Let’s call the 30, Core Team. Core Team represents the usual kind of collab participation from previous projects:

    • Completed, approved contribution(s) featured in the final project/animation
    • Credit
    • **Direct grading + feedback each week**
    • Access to livestreams
    • General communication via discord & community forum
    • XP awarded

    The critical item in this list that requires me to limit participation to 30 is the direct feedback + grading. This takes significant time and effort to give meaningful feedback each week. However, I’ve learned that not everyone needs the same level of feedback to successfully contribute high-quality work. Several contributors in 2021 hardly spoke but submitted amazing work nonetheless.

    So the new idea this year is that we introduce a second level of participation called Shell Team. It’s the same list as above minus weekly grading + feedback:

    • Completed, approved contribution(s) featured in the final project/animation
    • Credit
    • Access to livestreams
    • General communication via discord & community forum
    • XP awarded


    In a way, Core Team is probably better for beginners and intermediates who are a bit more lost without instructor feedback each week. Perhaps they’re not as confident in their skills or quality level and need to be directed explicitly.

    Whereas Shell Team is probably better for self-motivated, resilient, resourceful contributors who can learn from feedback given to others and apply those principles to their own work. This could mean higher-level intermediates and advanced artists who have confidence to achieve the project’s quality standard without needing explicit direction.

    This Shell Team idea is new and tricky for me to explain so I imagine it’s also hard to understand as well. Let’s try some hypothetical Q&A for clarification:

    Q&A

    If I’m on Shell Team, does the instructor ignore me?
    No, definitely not. The instructor engages with everyone indiscriminately on Discord, the Community Forum, and Livestreams. The only missing piece of communication is weekly direct feedback + grading for Shell Team’s contributions - that’s reserved for Core Team.

    Is Core Team more special than Shell Team?
    Each team is special in its own way. If direct feedback is special to you then Core Team is special. On the other hand Shell Team is like β€œspecial forces” that the instructor entrusts to get the job done on their own.

    Since I participated in a previous Collab, is Shell Team better for me?
    Well yes it makes a lot of sense for Collab veterans to be on Shell team. They know their way around the format, they’re familiar with project syncing and protocols, and they understand quality expectations. I’m not saying vets cannot or should not be on Core Team but they’ll likely thrive on Shell.

    Does Core Team and Shell Team get credited the same?
    100% the same.Β At the end of the project there will be no distinction. Regardless of team, everyone gets a Visual Credit if their contribution is finished and approved or a Text Credit if their contribution is unfinished or doesn’t meet quality standards.

    Again, the only distinction between teams is lack of direct weekly feedback for Shell Team contributions.

    What if I’m on Shell Team and my contribution does NOT meet project standards?
    This is likely to happen on both Core and Shell teams in which case the contribution would not be featured in the final animation. At the end of production I will provide at least a basic explanation to contributors who do not meet the quality standard. Still each contributor gets a text credit at least, so long as they submit something.

    Can I participate on Shell Team as a beginner?
    Sure, there’s no reason you can’t! A lot of beginners are self-motivated and resilient learners anyway. If that’s you then you’re welcome to join Shell Team. Just understand that the project will need you to rely on yourself to learn / implement modeling skills along the way. You’re always welcome to ask questions on the forum / discord / livestream but only Core Team is guaranteed direct feedback on their work each week.

    Do I have to be a subscribing Citizen member to join Shell team?
    Yes - More on that below.

    3 loves
  • Kent Trammell replied
    Solution

    What about Membership?

    Both Core and Shell teams are reserved for subscribing Citizen members.

    I’m sure some of you reading this just checked out, and that’s OK. In fact, that’s by design. If you didn’t check out, you’re the type we’re interested in: The Invested.

    Here’s a few key reasons we’re requiring membership for both participation levels:

    Members are invested in their Blender journey.
    By nature of paid subscription, members inherently take their journey far more seriously, on average, than free users. They follow and apply our courses better, they practice more, they help answer more peer questions, etc.

    Passion Projects are extremely prone to failure.
    Countless 3D projects, games, and short films are day-dreamed into the initial steps of existence. I’ve been a part of many myself. And yet so few of them persevere to completion. It’s way too common for the burden of work and erosion of time to snuff out motivation and devolve passion projects into memory.

    This will not be the case for Collabs. We are committed to seeing them succeed to their highest potential. Such success depends on an invested community.

    Collabs are a Citizen thing.
    Collabs are and always have been part of CGC Membership DNA. The collab format was conceived by members and they’ve been fostered by members ever since. Simply put: Collabs are a Citizen thing.

    This project doesn’t need more participation.
    We designed the scope of this project to only need 30 contributors. My entire motivation to introduce Shell Team is to give more people - more invested people - an opportunity to join.

    Trust me, I love that Collab2021’s credit sequence was 8 minutes long! And the more people that celebrate as a team on premiere day - that’s amazing. The more the merrier!

    Yet if no one wants to participate on Shell Team, that’s OK, the project isn’t threatened.

    Free participation is a liability.
    Paying members rarely jeopardize their community on purpose. However a free participant outside the investment of this community could wreak havoc on a Collab production from the inside. Membership does not guarantee this won’t happen but it tends to discourage trolls.


    2 loves
  • Wendy Robinson(wendy10698) replied

    Thank for posting this! It helped to answer some of my questions. I love how ya'll set it up with the Core Team and the Shell Team. I honestly wouldn't mind being on the Shell Team but I don't feel like I'm qualified yet. I'm still relatively new to Blender and still need help and direction.

    • πŸ‘
    2 loves
  • Kent Trammell replied

    wendy10698 I'm glad the Core and Shell Team is making sense! Today I started reviewing applications and emailing people. Just sent you one, in fact.

    2 loves
  • Wendy Robinson(wendy10698) replied

    😯 Β πŸ˜±πŸ˜†πŸ₯³

    • 🀝
  • Wendy Robinson(wendy10698) replied
    Is it beneficial for me to be watching through the live feeds of the last project? or have a lot of the protocols changed? For example: The video I am watching right now is talking about team leaders and WIP threads. Will you still have those or is this old information?
    1 love
  • Kent Trammell replied
    Solution

    This is my first Collab - What videos should I watch to prepare for this project?

    I've added 3 playlists that are relevant to anyone wanting to prepare for this project:

    1. PLAYLIST: Collab 2022 [Prep]
    2. PLAYLIST: Collab 2021
    3. PLAYLIST: Collab 2020


    wendy10698 asked a great question:

    Is it beneficial for me to be watching through the live feeds of the last project?

    Yes, generally I think it's beneficial to watch the stream recordings from the previous collab. It's a LOT to watch so I recommend 1.5x speed (or higher) BUT it will give you a much better idea of what's involved and the key protocol concepts.

    Team leadership will essentially be the same, aside from the pre-production and post production weeks in the schedule, but it's possible that the core of our communication will not take place here in the forum. Wes has offered Basecamp for this purpose, which is the project management solution we use internally. Those details are still being worked out BUT the concepts will essentially be the same: WIP threads for each contributor, Main communication thread, etc. They'll simply be executed a little differently this time around.

    • ❀️
    3 loves
  • Wendy Robinson(wendy10698) replied

    @theluthier The 2nd, 3rd, and 6th link don't seem to work.

  • Adrian Bellworthy replied

    Hi wendy10698 ,Β 

    I have updated the links for you, they should be all good now.

    Enjoy.

    • πŸ™
    • πŸ™
    2 loves
  • Wendy Robinson(wendy10698) replied

    @theluthier

    I was watching one of the casual streams and it mentioned this tutorial.

    https://cgcookie.mavenseed.com/courses/game-character-modeling-with-blender?playlist=4sgzh

    It was talking about basically modeling the asset twice so you can bake that high detail onto a low poly mesh. (At least I think that's what it was saying) I wanted to watch this course to try and get a better understanding of it. But the course isn't complete because I guess it wasn't very popular so it just kind of fell through the cracks. Would it still be beneficial to watch this course? Is this the method we'll be using for the robot?


    (side note: I can't get tagging to work) spikeyxxx (testing)

    It worked for Spikey but not for Kent.

  • Kent Trammell replied

    wendy10698 Honestly I'm still R&D'ing to decide on workflow specifics. I don't thinkΒ we will go for the double-retopo method for maximum game-ready assets. Since that involves baking textures and I'm trying to avoid group-texture syncing this year....but wouldn't it be cool if the final model was optimized for Eevee in that way...Β πŸ€”

    I still have 4 months to decide BUT it wouldn't hurt to watch that course regardless. It wasn't terribly popular but I'm still proud of the high-fidelity workflow that was inspired my AAA game graphics like Halo 5/infinite.

    Also I was indeed tagged by your post. Oddly it doesn't display with orange color-coding (because I don't technically have a cgcookie account but rather a mavenseed admin account) while cgcookie account usernames do display color-coded. Just rest assured I am being tagged.

    PS: Consider joining our discord channel for casual chatting about Collab2022!

  • Wendy Robinson(wendy10698) replied

    Ok. I'm on discord but am still learning how it works exactly.... (Also, sorry if I tagged you like 20 times....) >.<

    • no worries! πŸ‘Œ
    1 love
  • spikeyxxx replied

    wendy10698 and @wesburke tagging doesn't seem to work always yet: I didn't get a Notification for that testing Tag you (Wendy) did in above post.

  • Wendy Robinson(wendy10698) replied

    spikeyxxx You said you DIDN'T get tagged? It showed you as tagged on my end. Must be a Mavenseed bug.

  • spikeyxxx replied

    wendy10698 must indeed be a leftover Mavenseed bug :)

    That's why I also taggedΒ  Big W.

    This second time I didΒ  get a Notification πŸ™‚

    (And both times my nickname showed orange..)

    • πŸ‘
    1 love
  • Omar Domenech(dostovel) replied

    Hey look, it's Spikey.

  • Adrian Bellworthy replied

    Hey look, it's Omar. You found your way home. Could you smell the delicious cookies in the oven?

  • John Sanderson(procyonlotor) replied

    Do the Discord invites expire? I tried to jump on #collab2022 just now and am being told I do not have permission.

    Solved!! Just needed to agree to terms

    • πŸ‘
    • πŸ‘
    1 love