Is there a sculpting tool/tool setup that pushes without grabbing the mesh?

Throughout this exercise when I was using the grab tool I wished it would not grab onto a specific verticie but rather just push the edge of the mesh out of the way of the cursor -- that way I could just "draw" the path that I wanted and the mesh would displace accordingly.

For example, If I'm shaping the outline of a tooth, I could start drawing in empty space, move my pen into the mesh a little, and then draw the curved path I want downward and the rest of the mesh would displace away from the cursor accordingly. Basically, you could make one stroke vs multiple grab adjustments when shaping the outline/silhouette of a mesh.

  • Vue Thao(euv) replied

    Hold CTRL + any tool, that'll push the vertices inward instead of outward. 

  • spikeyxxx replied

    There is no such Brush (at the moment, at least). 

    You could start with a Mesh that is closer to the shape you want to make...

    Maybe play with the Lasso Trim to draw (2 dimensional, with thickness) shapes in the air:


  • fearguyq replied

    I'll look into lasso trim!


  • naiad replied

    I am confused. In sculpt mode, holding CTRL + Grab seems nothing happen to me.  

  • Vue Thao(euv) replied

    nnaiadReally?

    It works for me.

     ¯\_(ツ)_/

  • naiad replied

    I am using Blender 3.0. Holding or not holding Ctrl key makes no difference to me. Did I do anything wrong?

  • Vue Thao(euv) replied

    nnaiad I'm just playing with you. 😊

    If you have good eyes you may notice there's no plus or minus icon at the top. Even you hold CTRL and use the grab tool to make a mark on the mesh, it doesn't make the difference. 


    Other tools may have plus/minus icon. CTRL works on them as well.