Have no idea what this is going to look like, but I am thinking of curvy shapes...
Making a start with things I know will have to be there...
First a test design for a table:
Got a coffeemaker:
(the operating 'buttons' will be done with texturing, I think...)
and did some fixes:
This is looking really great, Spikey! Iโm loving a lot of your design choices. The barstools, tho, look a little too far away from the bar for drunk patrons to comfortably lean over, so Iโd add a little overhang on the barย to accommodate them.
Thanks a lot acapier !
You're absolutely right about the stools, but their placement is not yet final and I will have to add a human rig or so in the scene to check the measurements and see that everything is working.
Also I will add a railing or so to the bar (it's not called a bar for nothing, right?) and also some support for the feet...maybe on the stools or a long one on the floor...Still a lot to be done before opening night ;)
And this is how it looks so far (still need more different bottles...):
and of course I couldn't resist adding a Klein Bottle (will probably not make it in the final render(s)...).
A Klein bottle! The drinkware favored by multi-dimensional beings!
Looking fantastic! So much stuff!
No modeling today. experimented with lighting and made a first render to get an idea how it looks and how long it takes to render (this took almost 3 hours, but it's only 1080p):
Also made the touch buttons to operate the coffeemaker:
Iโm suddenly in the mood for some blue milk. This is looking fantastic Spikey!
Looking really cool. The lights really bring it all together. I could definitely see some aliens hanging out in here. Nice work!
Thanks a lot euv , acapier and jammingammon !
I feel more confident about the lighting now ๐
Thanks @adrian2301ย
I probably won't have time to add any 'beings' in this scene, unfortunately (need at least a day for rendering...).
So what humans or aliens frequent this bar is left up to your imaginations ๐
Made some light improvements. Also, the bar now has an actual bar (accidentally modeled it on the wrong side, but I decided to see how it looks when I simply rotate the whole bar and I like it even better this way, lucky accident ๐ ) and the stools have foot support (might need to adjust the height, but that is for the 'final tweaks day'...). Filled the first few some bottles to get a better idea of how it will look and rendered with less Samples (only 64, rendered in just under 40 minutes!) to see if I can get away with that.
And this is the result:
Happy where this is going ๐
Tomorrow the final modeling (mostly bottles) and materials and friday is for the final tweaks and fixes and to start rendering (hopefully).
Wow, that's all I can say with my jaw left there hanging pretty long. This is some futurama bar I like to go and drink.
Still some modeling left (but not a lot...).
Accomplished the main materials, but I will have to tweak the Shaders a lot.
It seems like I can't use the Denoising, at least not with only 64 Samples (have to test it with the Compositor Denoiser Node though), it completely destroys the SSS....
Another test render: