COLLAB 2021 - WIP - duerer

Collaborations

This thread is about my contribution to the "Fantasy House" model.

  • Ingmar Franz(duerer) replied

    @theluthier That definitively helps 😀👍! I want to get that done quickly and start texturing the chimney. And after this, I'll make them smoke 😉😁! Thank you for showing the "Edit Mode" view as well since I had a problem with pinching at some stone corner. You obviously avoid this by making the sharpening bevel  (serving as holding edges for the later Catmull Clark subdivision with the "Multires Modifier") running through the mortar joints. When it comes to the finer stone structure (like e. g. sandstone, tuff or pumice), I experienced that I needed a more even and therefore more dense manual subdivision because the stone pattern looks like an array of horizontally orientated rectangles which causes an ugly stretching with small detail brush textures. So, do I see it right that I just texture paint this graininess and only bake normal textures for the bigger details like e. g. cracks?


    PS: One technical question about tablets: How often do you need to replace the pen's nib?

  • Ingmar Franz(duerer) replied

    @theluthier I'm wondering how far I'll have to edit the low-poly mesh since using the Scrape brush also changes the silhouette at the edges which probably will cause problems when baking normal maps to the low-poly mesh with its hard edges.

  • Ingmar Franz(duerer) replied

    Trying to apply what Kent @theluthier demonstrates in his video above:

  • Ingmar Franz(duerer) replied

    Quick update concerning the chimney sculpt:

  • Ingmar Franz(duerer) replied

    The house's left chimney with more dents and some cracks as new feature:

  • Ingmar Franz(duerer) replied

    Sculpting of the left chimney finished for the part which is visible in Vadim's harbinger_ua artwork:

    Thank you, Kent @theluthier , for your very helpful video above on how to sculpt the chimney.

  • Ingmar Franz(duerer) replied

    From a different angle with a more realistic color:

  • Ingmar Franz(duerer) replied

    Left chimney from Vadim's harbinger_ua  artwork finished:

    File is here. What do you think, Kent @theluthier?

  • Ingmar Franz(duerer) replied

    The chimney on the "Mill Tower" (WIP):

  • Ingmar Franz(duerer) replied

    A smoke test:

  • adrian replied

    FIRE!!! FIRE!!!

    Someone call the emergency services

  • Kent Trammell replied

    duerer Your latest chimney sculpt looks good! It looks like you're sculpting both chimneys separately. I'd recommend only doing one and duplicating to the other side. If you're worried about the chimney inside the house, I suggest to not worry about that. The more I look at the chimney placement the more I think we'll have to cheat their placement inside.

  • Ingmar Franz(duerer) replied

    @theluthier The mill tower chimney sculpt is finished 😉 (I only did the part above the roof, the rest will follow in May when the house interior will be modeled):

    @theluthier These are "Hero Chimneys" 😉😁!

  • Ingmar Franz(duerer) replied

    @adrian2301 Already on alert 🚒🚑!

  • Ingmar Franz(duerer) replied

    @theluthier A propos "cheating" : I sometimes think that we could need an Harry Potter style interior which is more spacious than the outside dimensions would allow in real world 😉.

  • Ingmar Franz(duerer) replied

    The "Normals Texture" assigned to the low-poly mesh of the "Living Tower's" (left house side) small chimney:

  • Ingmar Franz(duerer) replied

    The chimney on the "Mill Tower" (the unfinished lower part is inside the house and will follow in May):


  • Ingmar Franz(duerer) replied

    "Cavity Map" baken and assigned to the low-poly chimney of the "Living Tower":

  • Ingmar Franz(duerer) replied

    "Cavity Map" baken and assigned to the low-poly chimney of the "Mill Tower":

     

  • Ingmar Franz(duerer) replied

    @theluthier Could you please check my newest WIP file (version 01) ?