This is my thread showing my humble progress thorugouht this collaboration project.
ssimonsez11 Congratulations to your vase grading👍! Best wishes for your new job 😀!
That's already looking good👍! Please keep in mind that the final shading will kind of blur the sculpted details as you can read in this post here (scroll down to the orange frame if needed) and my answer to it.
Hi @theluthier & duerer , I have tried a couple of times to get the sculpting done properly. I am not entirely happy with it, but due to other commitments this weekend this is the best I could come up with. I pinkie-promise that I will get back on track on week 3.
Thank you to both of you for your time at checking my work.
I hope that I have uploaded the file correctly on Google drive
Beautifully sculpted accents ssimonsez11. You have the right amount of general texture stamping, roughed-up edges, and cracks/chips. I have zero constructive criticism to give. This will be an excellent normal map bake 👍
Also congrats on the head-hunting - that's so exciting! Best wishes for your second interview. If you have to miss the stream for it, I guess I can forgive you 😉
Thanks @theluthier for the feedback. I've got the interview in the morning and your stream is in the evening UK time, so all good for me to join :). I have to be honest, working on this vase was quite rewarding, especially after I have managed to dig out my OLD OLD wacom tablet - a whopping 12x11cm pen area. To use it is a challange on its own
Here is my progress so far. I've re-done the unwrapping and added the textures again. I will probalby start with the baking on this and then go into adding the spice.
I am currently stuck at the CAVITY bake. I can't get to make it work to save my life.
Hi @theluthier ,
I've managed to get the high res model done to the point where I was happy with it. see image above this message. then, I started on the baking process. 5 hours later I am still working on it. To be honest, I think I have bitten more than I could chew based on my blender capabilities. I thought I understood the process from your live videos, I have even checked out other videos on YouTube, including the CG cookie ones. my problem, I guess is that I don't have a clue what I want to achieve here (Omar and Spikey have tried to give me some advice too). what I want, in very simplistic terms, is to make the low res model look like the high res one. the only map I have managed to get done is the normal map (not perfect, but just acceptable). when I get to the cavity one, I get stuck. to cut the long story short, I don't think I will be able to submit my homework on time. I think I need to get away from the PC for a few hours and start from scratch again. I am hoping to have better luck on this tomorrow.
I have attached here a screenshot of my material setup on the high res model. my problem here is that I don't even know what questions I have to ask to be able to get any help on this. I will eventually get there, but I just feel right now that nothing I try works. this is just another one of those hurdles of learning a new skill and fortunately I have been in this position before in my life to know that when this is overcome, a lot of things will fall into place after it.
Excellent 👍! I escpecially like the fingerprint pattern and the damage parts😀.
No worries, ssimonsez11 , you've already show great progress with your textures creation 👍 and week 4 has been planned by @theluthier as a buffer so that everybody in delay can catch up. I'm very pleased what I'm seeing so far from your work 😀!
Hi duerer , thank you for the reply. I think that should give me enough time to sort my model out. If I won't chat to you in the next few days, then I will see you at the next live stream
Me too duerer . I hope I can do the project justice and get over this "small issue" . I've seen some amazing modelling from everybody so far, so it would be a shame to mess it up now. I'll give it my best shot 👍
I have decided to re-do the vase C from scratch. I think some of the issues I got with the baking process was to do with the modelling.
Unfortunately the low res model doesn't look so great :(
ssimonsez11 - George, I hope you don’t mind my responding to your kind message over here in your WIP. Thank you for your comments.
All assets are important. But, your’s especially. Perhaps you have not thought of this, but I would maintain that out of this whole project it is you that has the most important asset. The project calls this asset a “vase." But, to our Spice Vendor, this item is his Product. Per Vadim, the Spice Vendor travels the lands to buy his raw spices. He has a cart that transports them home. My vision is that he hangs his spices to dry within the Production part of the building. The spices are ground through the power of the watermill. Our protagonist puts the ground spices in the Product Container and proudly carries it over the footbridge. Entering the Market area, he places it on the crate where it will be sold to his customers. If not for your “vase,” there would be no Product and no Spice Vendor. Hence, I think that your asset has a great deal of significance in this whole scene.
And, I also happen to believe that your asset fits perfectly within the style of the concept art.
I am glad that you are enjoying this experience; I share your sentiment on this collaborative project.
Cheers
Splat
Thank you, splat21 , for pointing to the importance of the vase 😀! It's a story behind every asset that has to be kept in mind and you've described it vividly 👍!
ssimonsez11 Wow 😀! That's what characterizes a true artist: Redoing a work from scratch in order to make it even better! The low-poly model just needs, as far as I can see it, two or three more edge loops in the mid-section in order to achieve a rounder silhouette. The combined textures themselves are looking fine 👍!
Hi duerer thanks for the feedback. I will try that out right now and see how it comes together 👍