Collab2021 - WIP - hoidolario

Collaborations

This is an on-going thread documenting my progress through the 2021 Collab Project.

I decided to work on the stones. 

  • Martin Dablander(hoidolario) replied

    So, after familiarizing myself with the Scrape tool yesterday, I tried sculpting some stones today. It took me quite a long time to do it. But it is definitely a good practice. I hope the stones are close enough to the original. 


  • Martin Dablander(hoidolario) replied

    Today I went with much broader strokes. Therefore I managed go model most of the rocks. Only some small are left, but I think it's ok to copy and scale some of the bigger stones and not to model each of the smaller ones.  Maybe spikeyxxx  can have a look, and confirm if they are ok. Is It better to move further on and model  some more details (cracks..) or should I wait for next week?

  • yukino hatake(yukinoh1989) replied

    wow , really nice rocks you created. great job on them :D. i love how unique each rock is, or at least thats how it looks right now :)

  • spikeyxxx replied

    As far as I am concerned, they look great, Martin! (But I am not grading ;) )

    You can relax and join us on Discord, or do whatever you like, or you can already start sculpting details if you want....

    Fantastic resultz for week 1 I'd say!


  • William Miller(williamatics) replied

    For some reason the website insists I have not read this thread no matter how much I read it.  Maybe if I reply it will be fixed.

  • William Miller(williamatics) replied

    What if I reply to this?  This is the reply highlighted in orange...

  • William Miller(williamatics) replied

    Nope, it's broken.

  • James Langley(langleyjij) replied

    oh dude that's awesome, great work! 

  • yukino hatake(yukinoh1989) replied

    i have it too sometimes , today it seems fine :) .

  • Martin Dablander(hoidolario) replied

    Homework Submission - Week 1 - Nature-Rocks

    @theluthier

    That's how far I've come this week. The stones in white are modeled, the smaller ones in red are copies of others. I also started to model cracks in some of the stones. Unfortunately, I am not satisfied with the result. They look very unnatural to me. But at the moment I do not know how to improve it. I am grateful for any advice to improve the result.  



  • Vadim Zaitsev(harbinger_ua) replied

    Hi Martin. You can try to push a bit more for a Blizzard-ish style. I was inspired by Orb's rocks quite a lot while making my own. Here's an example. And his whole portfolio is amazing. https://www.artstation.com/artwork/JlkvxR

  • Martin Dablander(hoidolario) replied

    Thank you for your reply. Here is another raw try. Maybe this is more in the direction you want? 

  • Kent Trammell replied

    Look..at...those....rocks...

    I'm very impressed hhoidolario! I have to give you full points + some extra for the effort.

    I see your comments with Vadim and his art direction. I think you're on track stylistically based on his suggestion. Can you go ahead and save your file in this google drive directory:

    SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP/NATURE/FG/WIP_nature_rocks_hoidolario.blend

    Since the rocks won't have the locator business I discussed on the stream, you can save it as is. I'd like to use your rocks as an example for sculpting additional accents.

  • Martin Dablander(hoidolario) replied

    @theluthier 

    Thank you for your kind words. I  just uploaded the file as you requested. I apreciate, that you will use them for showing us sculpting more details, as I really need some hints how to go into the desired direction. I am new to sculpting, and so  it’s both: Getting used to the sculpting tools, and finding the right artistic approach to get a satisfying result.

    Just noticed, that it is a bit a large file. So please feel free to delete anything you don't need. I have a backup anyway.

  • yukino hatake(yukinoh1989) replied

    harbinger_ua thats a cool reference , would be cool to have those rune marks on some rocks xD but of course not sure it could be used here :)

    hhoidolario really nice work , love the way this is turning out.

  • Vadim Zaitsev(harbinger_ua) replied

    hhoidolario  Sorry, totally missed this. Yes, these are shaping up nicely. And with the sculpting pass next, I'm sure they will turn out amazing!

  • Martin Dablander(hoidolario) replied

    Today I made a second attempt in sculpting some details and surface. Still not sure if it is right how they turned out. But if someone can confirm that they are ok, I will make one or two more, and then start to retopologize  them.


  • Matthew Ullrey(ullreym) replied

    hhoidolario I am super excited to see how these turn out. I am enjoying reading your journey.

  • Martin Dablander(hoidolario) replied

    ullreym Thank you for your kind words.

  • Parker Bourassa(pfbourassa) replied

    Looks good to me! I like the slightly rounded edges more than the super sharp ones. But variation is always good!