This is an on-going thread documenting my progress through the 2021 Collab Project.
I decided to work on the stones.
So, after familiarizing myself with the Scrape tool yesterday, I tried sculpting some stones today. It took me quite a long time to do it. But it is definitely a good practice. I hope the stones are close enough to the original.
Today I went with much broader strokes. Therefore I managed go model most of the rocks. Only some small are left, but I think it's ok to copy and scale some of the bigger stones and not to model each of the smaller ones. Maybe spikeyxxx can have a look, and confirm if they are ok. Is It better to move further on and model some more details (cracks..) or should I wait for next week?
wow , really nice rocks you created. great job on them :D. i love how unique each rock is, or at least thats how it looks right now :)
As far as I am concerned, they look great, Martin! (But I am not grading ;) )
You can relax and join us on Discord, or do whatever you like, or you can already start sculpting details if you want....
Fantastic resultz for week 1 I'd say!
For some reason the website insists I have not read this thread no matter how much I read it. Maybe if I reply it will be fixed.
What if I reply to this? This is the reply highlighted in orange...
Homework Submission - Week 1 - Nature-Rocks
@theluthier
That's how far I've come this week. The stones in white are modeled, the smaller ones in red are copies of others. I also started to model cracks in some of the stones. Unfortunately, I am not satisfied with the result. They look very unnatural to me. But at the moment I do not know how to improve it. I am grateful for any advice to improve the result.
Hi Martin. You can try to push a bit more for a Blizzard-ish style. I was inspired by Orb's rocks quite a lot while making my own. Here's an example. And his whole portfolio is amazing. https://www.artstation.com/artwork/JlkvxR
Thank you for your reply. Here is another raw try. Maybe this is more in the direction you want?
Look..at...those....rocks...
I'm very impressed hhoidolario! I have to give you full points + some extra for the effort.
I see your comments with Vadim and his art direction. I think you're on track stylistically based on his suggestion. Can you go ahead and save your file in this google drive directory:
SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP/NATURE/FG/WIP_nature_rocks_hoidolario.blend
Since the rocks won't have the locator business I discussed on the stream, you can save it as is. I'd like to use your rocks as an example for sculpting additional accents.
@theluthier
Thank you for your kind words. I just uploaded the file as you requested. I apreciate, that you will use them for showing us sculpting more details, as I really need some hints how to go into the desired direction. I am new to sculpting, and so it’s both: Getting used to the sculpting tools, and finding the right artistic approach to get a satisfying result.
Just noticed, that it is a bit a large file. So please feel free to delete anything you don't need. I have a backup anyway.
harbinger_ua thats a cool reference , would be cool to have those rune marks on some rocks xD but of course not sure it could be used here :)
hhoidolario really nice work , love the way this is turning out.
hhoidolario Sorry, totally missed this. Yes, these are shaping up nicely. And with the sculpting pass next, I'm sure they will turn out amazing!
Today I made a second attempt in sculpting some details and surface. Still not sure if it is right how they turned out. But if someone can confirm that they are ok, I will make one or two more, and then start to retopologize them.
hhoidolario I am super excited to see how these turn out. I am enjoying reading your journey.
Looks good to me! I like the slightly rounded edges more than the super sharp ones. But variation is always good!