Collab2021 - WIP - bun-bun

Collaborations

This is an on-going thread documenting my progress through the 2021 Collab Project.

I am so happy to be here!

  • bun-bun replied

    List of homework submission:

    Homework Submission - Week 1 - Flowers




    Okay, so the plan for week 1 is to play around with different flower types and different approaches to create low-poly flowers. Keep in mind that not all flowers produced will fit the art style or the type of flowers seen in the picture. In this case it will be science only.
    I think the biggest twist will be to keep the vert count in check.

    I will try to post nothing without a picture, so here goes my childish first day attempt of creating flowers:


    Vertex count missed the mark by factor 4 or so, but I will worry about that later.

  • bun-bun replied

    WIP - Day 2 - Flowers

    Spent the day sitting at work and not getting anything done. Guess I am really looking forward to the weekend.
    Was researching a lot during the evening and kept checking the overall progress of others to look for inspiration.
    To be honest, I am struggling a bit, since the information about flowers in the artwork is not much more than a few splashes of paint in the grass.

    I believe we will end up modelling and partially sculpting flowers with a fairly high complexity, baking the whole thing and bringing the information back to very simple geometry, which can be used in the final scene. Maybe even just blossoms on top of the grass without any additional structure. But it is too early to make decisions.

    Here is one of today's experiments with a higher vert-count. I've figured we can use some more geometry, if we are ending up baking the final result anyways:

    Tomorrow I will look into the sapling addon to create plants for my smaller creations. Also I want to visit the particle system to figure out if it can be used for details on the blossoms and leaf-distribution.

  • yukino hatake(yukinoh1989) replied

    really nice work , youre right its hard to decide what flowers to model so i am also doing the same, modelling them randomly as i have my references and then see what could be used :). i still never baked anything (exept in the kitchen xD ) so i would say if possible i would love to see the progress of that magic trick :)

  • bun-bun replied

    Yea buddy, you and me both! ;)
    But I guess we will figure it out during the Collab. It seems like the right place to 'grow'.

  • yukino hatake(yukinoh1989) replied

    True indeed, just this week alone i learned so much already . (even tryed some other stuff like bushes etc for fun)  

  • bun-bun replied

    WIP - Day 3 - Flowers

    The plan for today was to decide on a set of flowers to build over the weekend and start with the first few.
    Ended up napping a lot - achieving basically nothing.

    I have played around with the sapling tool and started using particle systems to distribute leaves and blossoms.
    Worked out okay, but needs a lot of tweaking, if I want to use it for some flowers I am going to build.

    But all of that has to wait until tomorrow. Here is today's result:

  • yukino hatake(yukinoh1989) replied

    Really beautifull flower, i love it :D

  • bun-bun replied

    WIP - Day 4 - Flowers

    Who decided to rate flowers one star? :D
    All biological objects are hard to model by default, the picture is not giving away anything and the style of flowers will highly depend on other objects in the area. Really challenging to come up with a solid result, that will fit into the bigger picture ...

    Today I was just playing around with different styles and techniques. Tomorrow I will visit other nature threads and model three or four final flowers which will hopefully fit well into the scene.

    Here are some of today's results:


    Let me know, what you think!

  • yukino hatake(yukinoh1989) replied

    damn that starlike flower is wonderfull , love it :D , as well nice work with the pink and rose flower(it has lots of details =D)

  • sheila5 replied

    I love that poppyflower

  • bun-bun replied

    Homework Submission - Week 1 - Flowers

    Since I am close to midnight, here are my results for week 1:

    I have split my work into three pieces:

    1. Blossoms (most important)
    2. Leaves (maybe optional - possibly not visible in the grass)
    3. Stems (important, but covered by sapling tool / curves)

    For now, I have created five blossoms that I feel comfortable sharing:

    In addition, I have designed four basic leaves, that can be used to build any flower with some variations of those leaves:

    At last some examples I quickly put together to show all pieces together:
    (I will build final versions during week 2 after seeing the results of all nature teams.)

    Finally, one honorable mention, because I feel like this is my best creation so far, even though it does not fit the art style at all and will not be used in this project:

    Please let me know, what you think. I am pretty new to creating organic models and it was a real struggle during the week.
    Oh, and don't worry: I don't plan to keep this much geometry throughout the project. Planning to bake leaves and blossoms and reduce poly count to something between 50-250 verts for each flower.

    Damn, have forgotten to let Kent know ... @theluthier 

  • Ingmar Franz(duerer) replied

    bun-bun These are really beautifull flowers 👍!

  • artifact replied

    Those are some really awesome looking flowers, bun-bun

  • Peter Varga(rationalrats) replied

    Lovely!

    : )

  • bun-bun replied

    duerer aartifact rationalrats
    Thank you so much, gentlemen! Your positive feedback really helps to stay motivated for the project.
    Was slightly regretting my nature choice because I am pretty new to organic modelling. And having to manage work and the Collab at the same time is challenging.
    But at the end this is exactly how it is supposed to be, right?

  • bun-bun replied

    spikeyxxx Boss, please get in here and make a statement, what you expect from the flower crew for week 2:

    • Are we going to sculpt or is it painting only?
    • Are we focusing on simplifying the assets due to their relative size? Or are we going all in since we are baking the final result anyways?
    • Vertex-limit for each individual flower?
    • Which flower-type do you prefer? I won't be able to work this weekend, so I have to focus my attention for this week on one or two assets.
    • Any other info and advice is very welcome (as always)!

    Thank you so much for your efforts. Really appreciate your commitment to the project and all members of the team!

  • spikeyxxx replied

    Have a look at Kents expectations for the flowers in Daphne's WIP thread 

    https://cgcookie.com/questions/14334-collab2021-wip-daphne2#answer-51531

    So,

      no sculpting

     do try to keep the Vertex count low (using whatever methods you can think of)

     work on how to distribute the flowers

     the poppy seeds seem a bit overkill to model, but painting them or even just a suggestion of them would be fine

     as for the types of flower; look at the artwork and give your own interpretation of what you see, or what you think might fit well in the scene (very vague, I know, but you shouldn't feel too restricted in your choices)



  • Daphne Lameris(daphne2) replied

    Just wanted to say that I love your daisy configuration. I think a multi flowerhead flower (or whatever that is called) would fit really nice here:

  • Kent Trammell replied

    I'm FINALLY here to give you some feedback bun-bun! Sorry for the delay - apparently 100+ people takes a while to grade 😅

    Your flowers look fantastic. Very well-built and I have no doubt they will populate the ground beautifully. I'll give you the same direction as the other flower children: Your task will be one of optimization to ensure many flowers can be populated while not burdening the performance of the scene.

    Currently I categorize your flowers as "HI poly". The next step is to optimize them down into LO poly version. I mean really simple geometry, like a dome for flower pedals that gets an alpha-mapped texture. All leaves can be planes with alpha mapped textures or single-sided simple pedal shapes (no thickness, no subsurf). Stems can be 6-sided cylinders or less honestly.

    Since these flowers are so small, I recommend omitting sculpted accents.

  • Jonathan Lampel replied

    I have nothing to add to Kent's suggestions above, but feel free to tag me whenever the low poly versions have been made and I'll add a grade for week 2. They're looking really nice so far!