First block-out of the cart, tried to get somewhat close to the artwork.
My to do for this week:
Today worked on getting a real reference for the correct proportions/size matching the artwork.
My approach was first to use my human reference (1.80 m) to guesstimate the position (if anyone has a pointer to a more exact/accurate method, let me know :) ) and then match the proportions starting with a cube, sizing rotating and moving until it matched the reference in camera view. Result is this for now:
Next I checked with the help of @theluthier 's house blockout whether the position made sense in 3D, which ended not llooking too far off. I guess some final size adjustment will probably be needed once the final breakdown file is available, but at least the proportions should be close enough.
I think the first block-out is done, still need to model some variations for the planks and details (nails etc.).
Excellent blockout elubie. This sets you up beautifully for sculpting next week. You get full points from me this week and a gold star for placing it in the blockout scene according to the art 🌟
Homework Submission - Week 1 - ACCESSORIES STANDALONE - cart
All right, thanks, @theluthier. Let's make the submission official then - I also have some updates on the model, where I did some detailing (both to check whether I am matching the artistic style and to potentially guide me with sculpting next week). Not so sure about the metal details on the wheels, but wanted to try adding some other material than wood for a bit of variety and get feedback on that.
So feedback still welcome, alse maybe duerer as our team lead might want to keep track as well.
So far lots of fun!
Some additional work, first I tried to reduce the vertex count on the low poly mesh a bit - thinnking that maybe the detail for the back of the car could be done by texturing, so I changed the planks to a single block of wood, but can change back once we know where exactly this will be used in the shot.
Then I did a first sculpting experiment/test, not happy with the result yet. I first did a sculpting with draw sharp, which looked ok, then I wanted to add more detail with a stencil texture, which didn't turn out too well, so have to resesarch in either finding a better detail texture for the more stylized style or continue with normal brushes.
Wow, that's awesome, Andrea elubie 👍! And a gold star from a "harsh grader" (😉😁!) like Kent @theluthier is really like a knightly accolade 😀! I especially like your systematic approach on that 😀👍!
Wow, you're really working hard with all these experiments in order to achieve the best result 👍! It's already paying off and I'm looking forward to the final result 😀! For this a gold medal 🥇 from my side 😀!
elubie Just a quick reminder. We still need a name for our team? What's your vote?
[Note: I know that one proposal is from you but I post it here since we now have four proposals]
1) Shabby Chic
2) All Access(ories)
3) Shabby Fresnel Chic
4) The Stan Dalones
inside joke sounds nice xD
btw great work with the plank , i do think its better to get rid of the grain (hope its called like this) but get more carvings in there )
right now it looks kinda dangerous to go sit or touch the wood because it would not feel comfortable .
do know this is my opinion (and i am kinda a newbie so i can be so wrong , others might love that instead)
Yes. YES! This is fantastic work elubie. Going that extra mile. This is the kind of work that pushes the quality bar forward. You love to see it! 👏
I've added some extra points for week 1. Well-deserved.
Kudos for jumping into sculpting already elubie! This kind of detail leans more to the realistic side of the spectrum. I'm actually hoping to utilize sculpting to better flesh out the stylized nature of assets throughout the scene.
But I've given zero info about this so most importantly my hat is off to you for giving it a go! I think you'll have a lot of fun week 2.
Yes, @theluthier , I was aware that this is too realistic for the artwork - just wanted to experiment a bit, I hope I can match the stylistic nature of the artwork next week. Will be a challenge to get consistent style across all assets and match the style of my fellow artists.
Really impressive work, elubie 👍! Congratulations to the well deserved extra-points 👏😀!
First sculpting of wood. Still trying to figure out how to get close to the desired style - any suggestion is welcome, since sculpting is definitely not my strength. Will be a tough weekend ;)
elubie - Andrea, you are doing excellent work. As you may be aware, I have been assigned to create a blog on the progress of our project. I would like your permission to showcase your work in the blog. I would display the cart image that you submitted for your 1st homework assignment and provide a link to your WIP. There will be no commentary. The blog is taking longer to launch than I had hoped, but it should be released in "the next few days." Do I have your permission to showcase your artwork?
CC: duerer and @theluthier
splat21 Sure, showcase my artwork on the blog - it's publically available here in the forums anyway. Consider the images being shared under the same Creative Commons (CC-BY-4.0) as the whole project will be.