COLLAB2021 - Team S.P.I.C.E.D. - NATURE BG

Collaborations

Society Party for Individual Creation of the Environmentally Distanced


Forum Thread for the Nature Background Team

- BG Bush Clusters 'L'

- BG Tree Clusters 'M'

- Mountain 'N'

- Mountain 'O'

- Clouds

- Sky


Team Member WIP Threads - check out your fellow team members WIP, exchange ideas, give advice or ask questions.

BG Bush Clusters - pfbourassa

BG Tree Cluster - tijnkroon

 BG Mountain 'N' - danmelt

BG Mountain 'N' - tiborbluel

BG Mountain 'O' - daddios

BG Mountain 'O' - mattdunn

BG Sky & Clouds - adrian2301

  • adrian replied

    We have some suggestions for the team name.

    My vote goes to

    ociety

    arty for 

    ndividual

    reation of the 

    nvironmentally

    istanced

    I know it was my idea but 

    agree or disagree??

  • Parker Bourassa(pfbourassa) replied

    I like the S.P.I.C.E.D name.

  • Kent Trammell replied

    daddios Adrian is right that for this week - until I get you a properly scaled mountain placeholder .blend file - scale doesn't matter. Just block out the mountain reasonably close to the artwork, maybe play around with sculpting (not required till week 2).

  • Kent Trammell replied

    LOL this team name subthread! Sooooo good. I'll update the thread title accordingly 👏👏

  • Shawn Blanch(blanchsb) replied

    @adrian2301 You have a discord channel set up if you want to use it as well. No pressure. We other Spice Baron's can keep an eye on things there if you want to keep the fort held down here.

  • adrian replied

    Thanks blanchsb I don’t think I will get to much time to do both 

  • Shawn Blanch(blanchsb) replied

    Not a problem. I will make an announcement there to check back here for official news to help keep the important information in one place. I'll leave the channel open for the members of your team to go there if they wish. It's really for them after all 

  • Neil Jenkinson(daddios) replied

    For information I have submitted my week 1 homework on my WIP. 

    Can someone tell me how to find the discord area/chat? Never really used discord before so any assistance would be appreciated. 

    Thanks

  • Spirit (tiborbleuel) replied

    If you click on the CGCookie Collaboration channel then on the left hand side of the window there is a list of sub channels. # means chat and speaker means voice call room. ours is at the very bottom (at least for me).

  • Neil Jenkinson(daddios) replied

    Thanks for replying , I assume your talking in Discord speak above, as I say I don't use discord, I'm only following two servers at the moment and very rarely.  Searching CGCooke in the servers doesn't find anything. So I think I need to start at the beginning.

    Do I need inviting?

  • Parker Bourassa(pfbourassa) replied

    If you follow this link it should get you in: https://discord.gg/cuGgBxKf
    Or, you can paste that URL into the search box in Discord. That's what I had to do.

  • adrian replied

    @theluthier you maybe reading this for the third or fourth time as I have mentioned it on some WIP threads.

    Can you confirm or deny the evolution of this project. Are we set with a daytime scene as in the artwork or will it evolve into a sunset / sunrise / night scene in the future ? The reason I ask is we the S.P.I.C.E.D. team are thinking of rendering image planes for background objects and if the lighting is going to change then so will shadows, so do we render without shadows or do we avoid planes?

    I know we are still early in the project but I for one like to have a idea of what the overall scene will be so we can work towards this, the time is a coming when we need to think about poly count, Image Planes Vs High Poly to Low Poly Baking.

    In layman's terms 'We will need to preheat the oven for baking'.

    Also I have some thoughts on 'fading' the sky from day (sunrise through to sunset) to night and was wondering whether to pursue this idea.

  • Matt Dunn(mattdunn) replied

    I'm curious about rendering the background to planes or maybe a cylinder in case we want to really move the camera around. Could we render a few images  with particular lighting  and then use the material settings to alter the background for any time of day? Does rendering an Environment Texture of the background make sense for this use case?

  • Parker Bourassa(pfbourassa) replied

    Some low-poly insporation for my background peeps: https://www.youtube.com/watch?v=n-qzMGSGsCQ

  • adrian replied

    mmattdunn , so for the bushes and trees in the background, I think we will be using planes, or in fact I would say yes we are going to use planes. These planes can have constraints so they rotate and always face the camera to give the illusion, from a distance, of a solid object. The main area of camera movement will be in the foreground, our planes will be far enough away that they will not rotate very much. The mountains are different, being so much bigger the idea is to model and sculpt detail, then bake the detail to a low poly mesh. I had the same thought about different times of day, I don't think we are going to go down that route, at least not within the 4 weeks of the Collab.

  • adrian replied

    Very interesting.

    Those bug eyes when sitting on the bench!! What is that  he's smoking??

    What people get up to in the bathroom, drag queen with nipple tassels getting ready for her/his performance!!

    Thanks for sharing this ppfbourassa 

    Wouldn't it be cool to create a free world for people to explore. Collab 2022, 2023, 2024 etc. etc.

  • Kent Trammell replied

    I think a night-time version is beyond the scope of the project for now; certainly beyond April. So yes, lighting will have to be a blend of dynamic and static / cheated lighting (like baking shadows) for some areas. The FG I'd like to be dynamic with potential for cheating increasing as we go backward into MG and BG

    If I can ever finish grading this week I'd like to spend some time on foliage R&D to get a better feel for what's possible and optimal. Planes is definitely an option and likely for the furthest BG assets. But the BG tree clusters closest to the MG zone I'd like to keep 3D if possible. So maybe each BG asset has a 3D version and a 2D version?

  • Kent Trammell replied

    Fascinating video ppfbourassa!

  • Kent Trammell replied

    Forgot to tag you @adrian2301 ☝️

  • Parker Bourassa(pfbourassa) replied

    I agree, the midground trees will need to look good from a variety of angles, and I don't think image planes will cut it.
    The ghibli method can probably be optimized by merging and decimating the geometry a bit, and baking (or applying I guess?) the new normals. Plus a few leafy planes like we talked about in the stream.

    Maybe ketre and I can work on figuring that out over the weekend.