Collab2021 - WIP wainscotting - onelombax - Team House Exterior

Collaborations

Homework Submission Week 2 - Sculpting and Baking

@theluthier 

Here's the wainscotting sculpt, my approach to do this was straightforward (putting aside all the struggle ahah).

Step 1 - create non uniform edge using the trim smooth border (unlike the trim dynamic, this one give hard and tight edge)

Step 2 - add depth and detail using the build up clay (large horizontal ? stroke)


Step 3 - use the trim smooth border again with a larger radius (cover the whole plank) and gently trim the plank



Step 4 - the devil called baking... lot of test happened and even though the baking process work just fine (sse normal below). I just don't like it but that's may be tweaking too much


Step 4 - the normal map, look fine to me but the end result doesn't please me so I don't know I probably messed too much with the shader node (see below)

Step 4 bis bis - the curve map, from what I've seen this look proper.

step 4 - bis bis bis - and this is the ambient occlusion.

Step 5 - material setup, I basically added the curvature, normal and ambient occlusion map

 What happened you say ? Well, I kinda started with the beam and finished with the wainscotting so... yeah, I know... logic... (it should be before the wainscotting but since I applied for the wainscotting, here it is)


After cutting everything, it looked like a normal human wooden beam.


End result - This is what I get and am happy with what I've learned but I feel this is not enough for the quality we're aiming for but then I don't know how much lighting and texturing will transform this.


Now my final thoughts is despire the struggle, I've learned a lot and for that I am grateful. I also like to thank the many people who helped me with the sculpting week which, unlike week1, was quite hard for me. So thank you BananaOn'aStick1 (whoever you are on CGcookie) for all the advice related to baking (never forget to smooth meshes), jakeblended for the tips about how to handle the wainscotting (I manage to have a 1024px plane), blanchsb for the feedback on my result and the FAQ, and the people I forget to mention as well and the community in general.

  • Kent Trammell replied

    Yes!! I was hoping to see a little bit of sculpting exploration on the wood this week. It's a great general texture so far. I'd recommend about 50% of the boards be like this and the other 50% have a variety of splits and dings in it. But no need to rush, sculpting is next week.

    Another idea for the wainscoting (and many aspects of the house) could be trim sheets. Are you familiar with those? I've never used them myself but they're a really clever technique commonly used with game assets.

  • onelombax replied

    I didn't know about trim sheets at all and consisdering how cool it sound (just watched a quick tutorial) it's definitely an option worth exploring.


    thank for the feedback :)

    ps : I've also explored more or less my pipeline for assets and even though the result is ugly (see below). It's only worth 10 triangles and baked both normal map and ambient occlusion map so happy to be unhappy with the style :)

  • yukino hatake(yukinoh1989) replied

    that aint ugly, its looking really nice already i kinda look forward the the end result of this project :D

  • onelombax replied

    thank you :) yyukinoh1989 

  • onelombax replied

    This is the step 2 (sculpting) of trim sheet attempt (don't mind the middle section irregularities, I just want to test it feasibility on the house :)Wood Exploration Sculpting, I like the last one though none of them render well vertically? (see the trim sheet above) so I don't know what to do for the wainscotting sculpting for now

  • spikeyxxx replied

    Pssst,   in stead of a trim sheet, maybe you could use this technique:

    https://cgcookie.com/questions/13975-collab2021-hq-stylized-fantasy-environment?page=2#answer-49397




  • onelombax replied

    It could be interesting. It will depends on how much control we can get from this technique. After all, we aim for a close replication of the concept art.

  • Shawn Blanch(blanchsb) replied

    I believe giving it tribute and interperetation will win over the Xerox mentality.

    Having said that I am loving the details already. This is just looking amazing so far oonelombax 

  • onelombax replied

    WIP update, I went again and sculpt wood and have a decent result :)

  • onelombax replied

    Sculpted version of the trim sheet

    Bake trim sheet (in case you're wondering why we lost something, it wasn't tilable so I removed it)

    Several test, good news is that it work ! Bad news, for some reasons, the material light up when rotated

    Another test this time to determine if how light would affect it and it's pretty darn good :)

  • Kent Trammell replied

    I don't mean to rock the boat, but I like this the best personally:

    It's within the style of the art imo as well as resembling the stylesheet details. Generally more appealing to me than the second attempt - which I respect going further stylized 👍

    You've earned full points + extra for delving into sculpting already. Keep up the good work!

  • Kent Trammell replied

    Forgot to tag you oonelombax ☝️

  • Kent Trammell replied

    oonelombax OK I think I see my mistake: You're updating the description of this thread rather than posting Homework submission replies. I looked for a new reply with "Homework Submission Week 2" in bold at the top.

    Sorry for the confusion! Ideally everyone would add homework replies to maintain the history of the asset where updating the description loses the Week 1 submission. My apologies for not being clear about that.


    Now I see the incredible work you've done for week 2! Man, the wood looks sooo good. Beautiful work and added the wainscoting as a bonus 👏

    No critical feedback from me. Just keep doing what you're doing! Cheers for calling out the members that have helped you along the way. This community is so good for that.

  • Shawn Blanch(blanchsb) replied

    oonelombax this looks great man!

  • onelombax replied

    Homework Submission - Week 3 - Wainscotting


    @theluthier here's the work I've done so far, I was late for submission and I don't mind not being graded for it. Now onwards to the work done.


    You're looking at the camera view of the house, with one trimsheet (2K) I managed to get the beams, wainscotting, door, windows and some test tell me I can do more :)


    Here's a look at the trimsheet. So little space left, feel good ahah


    that's all the meshes with no deformation on the scale, we have seamless beam on the left, smaller wood for the window, then some planks for the windows, another one not use much (thinking about the crate but I've do some change) and the wainscotting and door on the left (can be cut to better fit the wainscotting)

    these are some test I've done with the trimsheet. There's one case I haven't solved yet and that's the corner case (a crate would be a good example). And the difference you see in the windows plank are due to a lack of consitency in the sculpting step.

    the normal. I had some issue baking and while this look like what I have seen in Artstation, wood wise, it outlined the inconsistency in the sculpting process

    the color map done in Substance, clearly not finished but an early test of what I've done.

    curve map this time, I use a color ramp to better control it



    I haven't uploaded my files yet. My blend file are a mess but will clean up everything and upload it :)

  • Kent Trammell replied

    You've made my trim sheet dreams come true! This is what I was hoping to push for the house but gave up when considering how to coordinate the effort between so many people. So glad that you did this 🤝

    The hard part is how to implement this into the scene now. I'd like to take it all but there's some loose ends to tie up firs:

    1. Door needs door knob and metal hinge/brackets.
    2. Windows need glass (if glass isn't there)
    3. Wall beams need to be scaled or boolean'd within the bounds (not sticking up out of the roof)


    If you're OK adding those then I'll link them all into the final scene and give you extra points! Otherwise it's kinda awkward having window wood with no glass and door without metal bits. Let me know what you think and sync to Google Drive asap!

  • onelombax replied

    @theluthier  I've been re-doing my scuplt so it match better a stylized style, here's sneak peak.

    I set up a deadline by friday for the trimsheet with color (last time, I allowed myself extra time with the week-end and ended up not submitting in time).

    For specific part, like the door knob, the metal hinge/bracket and unique wood piece, I think we could put them all in one texture.

    basically, the trimsheet take care of every repeatable part and another texture takes care of unique stuff (this is what I've understood from this post

    If I met my deadline, I'd like to explore blending texture actually and see what I can do about adding moss to the wainscotting.


    Finally, to sum up my thinking

    one 2K texture for the trim sheet

    one 2K texture for specific parts

    one 2K texture for seamless texture divided in four, 1 plaster tile, 1 moss tile, 1 glass tile, 1 for the roof tile.


    Obviously, we're not there. I can figure out the trim sheet (there's some issue from the previous shot I need to fix) this week. If I have time, I can take a peek at the specific part or the tile texture but I doubt to have any decent result to be honest, I can run some test and I have a tutorial I've been meaning to learn to apply blending texture.


    You decide where my next focus should be :) I don't mind



  • onelombax replied

    @theluthier I finally put my files into the google drive, I've had help from one of the spice barons, Adrian2301. I've yet to work on several object (the windows, the door) but as of now, you already have a file that you can see and use :)

  • splat21 replied

    oonelombax, Your wainscoting is looking great!  It seems as though you are pretty much finished.  I would love to showcase your artwork in the TSMF blog.  Consider isolating your asset in its own scene and show it in its best light.  If you decide to do this, please provide a final render in an image with a minimum resolution of 1650 x 950 (like a letterbox aspect ratio).  If you do create such a Money Shot, please post it here in your WIP and comment me.  I am confident that other people in the project would also love to see your final results in the Blog.  Thanks.

  • onelombax replied

    splat21  Okay, let me see what I can do. I plan to do a full WIP final update with what I've done (lots have change last week). And, I will find a way to do what you ask :)