This is my ongoing forum for my progress in Collab2021
I started collaborating on TSFHI and left a few things half-finished waiting for Vadim's art. So I'd like to continue that way and join the treadmill.
Restarting work on the mill mechanism. I need your opinion. As the house is so narrow, there is very little room, so I can reduce the mechanism and split one floor in two, which would mean that the spice seller would have to walk hunched over. Or occupy both floors of the mill.
ladymito Great effect 😀👍! Do I see it right that the adaptation of the waterfall effect from the linked video tutorial above to a moving object like a whater wheel is your personal creation? I'm fascinated by the precise timing for the "water strips" to be attached to and detached from the wheel paddles👍!
Once again high quality work from you, ladymito 😀! Your animated water wheel is one of the highlights in this Collab 2021 👍! So, I can barely wait to see your mill mechanism in action 😉😀!
Wow 😀, I just discovered that you're working with "Shapekeys" and "Drivers" as well as "Object Constraints" (rotation and location):
In Germany, we would now say "Du bist mit allen Wassern gewaschen" ( literally "You're washed with all waters" *), meaning that you know all tricks 😉👍! (* the english idiom would be "to be up to all the dodges")
Add shaders for the creation of the water effect 🤣
The shaders effect I learned from the youtube video https://www.youtube.com/watch?v=zZsfr5f273c&list=PLSlE-6zibdBYlIIepVgzFv9Sw3ZnQBvE6&index=35, the shapekeys and bones from cgcookie's video https://cgcookie.com/lesson/rigging-facial-controls. Constraints from https://www.youtube.com/watch?v=j1WNbpX7HPo&list=PLSlE-6zibdBYlIIepVgzFv9Sw3ZnQBvE6&index=15
And the drivers from the original millwheel file (it came with the drivers on, I just modified them)
You put it all in the cocktail shaker, shake it, mix it and offer it to Agent 007.
ladymito I agree, it's totally easy, you just need to know how it works 😉🤣! And I gladly accept your cocktail 🍹, since it's "shaken, not stirred" 😉🤵!
ladymito My thoughts would be to raise the top floor closer to the height of the bridge and the oriel (right of screenshot) and adjust the middle floor accordingly.
This is the rough concept I did for Omar (dostovel), subject to Vadim's yes or no of course. It's in the Google Drive under Scenes>Interior_>Images>Reference>Cool Concept Arts.
I raised the floor to match the bridge floor in the block out model, because as it was (to me) it look rather a waste of space/ridiculous that you'd have to walk up and down a set of stairs to cross the bridge and then up another step or two to own the oriel window. So I leveled the floor to match the bridge floor.
Hopefully this might help you. Apologies if it seems a bit to pedantic.
You really should be proud of your waterwheel, it's an amazing, detailed, moving artwork.
Yeah I think that whole section of the house will have to be mechanisms, maybe have a wood railing on the second floor that hugs the wall? And maybe a basement there? I'll try to do a blackout ass soon as I can and post it.
Maybe something like this?
So the mechanisms have room to work in the first and second floor. And the attic for some other use. The space is very tight but I think we can work something cool out.
Wow, the house interior really takes shape 👍! And the tight space makes it look more cozy 😊!
I think these are fantastic ideas. Even so, I think I need an intermediate floor to support the grinding stones. I was thinking of also making a grain elevator powered by the mill so wouldn't have to climb up to that mezzanine to load the stones.
Really in love with vincav81 elevator idea
dostovel -- I think having a staircase on the second floor would be a waste of space and not necessarily structurally sound. I would suggest replacing that staircase with a ladder instead, either at a steep angle or bolted flat against the wall. That way the vendor would have more room to (pardon the pun) mill about and not waste his precious floor space on such a luxury in what if a heavy working environment. If that makes sense.