COLLAB2021 - Los Habaneros - House Interior Team

Welcome! Welcome!



This here be Los Habanero House. Put on your sorting hat and be assigned to your seat. 

Our Mission, should you choose to have any choice since you have already accepted it, is to make the interior of the Spice Vendor House.

It's a passion thing, for us who want to keep making cool stuff and get this project to the next level and get your skills to the next next next level or continue perfecting your skills if they already are in the next next level. We are just a bunch of guys and gals wanting to see those doors open and reveal an interior that feels like someone really lives in it. 

So the official story is grounded in reality. The Spice Vendor goes out on adventures and comes back with rare spices which he prepares in his house. It is set in the real world. Yet we in the forums continuously joked around and kept making a ridiculous background story which people grew attached to. Sadly that story is not the focus of the Spice Vendor project.

But that doesn't mean we have to discard them, our crazy talks can appear on the house as easter eggs. For example statues or lamps on a counter can take the form of some of the things we've been creating through conversation. So it all goes as follows....


The Official/Unofficial Story


Melvin lives in this house or at least the house is his responsibility. 


It's not his house, he has no money to own such a big place and money and ownership is for earthly people anyways. The house is the spice vendor's house, things inside are made for regular people, plus you look at Melvin and he looks more like he likes living in a cave.

The name of the busyness is Vadimspice Merchantile Homestead “Delights in Spice” 

He is to the spice vendor what Alfred is to Bruce Wayne, a loyal faithful helper that very much likes to keep things tidy up. He is a master of spices and keeps the property functioning to its fullest potential, makes all sorts of arrangements, knows all and has immense talents in spices and its mixtures, everyone in town knows him and likes him, the owner of the house trusts him very much, he travels a lot so Melvin is the primary caretaker of the property.

Legend has it that the spice vendor ordered a package on Amazon and when it arrived they charged him a fortune in shipping weight, and he was like what is this heavy box? this isn't what I ordered, and  when he opened it Melvin was inside and that's how he came to live in the house. How did he ended up in there? no one knows.

We kinda know where he comes from since somewhere in the house there is secret entrance that goes to his world, you exit the same house but in a different place for sure..

Turns out Melvin is secretly is a Wizard, with his wizard robes and everything, when he feels like wearing them. Kinda of like Batman, when its called for. 

In his world he can grow the most exotics of spices, that is where he gets them and baffles his spice vendor master. 

Melvin has a pet whale is his world...

The whale lives free and swims up river to the house when called for. Its name is Willem Alfred Whalfred DaWhale. Melvin sets up all his bags on the back and off they go, traveling to all towns, trading in spice. The whale may or may not have her own room in the spice vendor's house.

In the woods not far from the house there lives an owl. 



The owl rolls around in an unicycle and carries a cement umbrella. He rides the unicycle because he can't fly and he doesn't realize he can't fly because the cement umbrella is too heavy. The cement umbrella was given to him by someone very dear to him and he doesn't want to let it go not even for a second. Plus he doesn't understand the physics of mass and gravity and you know he gets confuse, it happens to the best of us. He tries to fly but he can't do it anymore, "what in the world is happening?" he thinks to himself. His past is hindering his future.

So Melvin has a life here, he likes it. Though his noble heart sometimes gets him in trouble. 

Melvin has a record for "Illegal Potions and Spells Lab Underground Operation".

But it was not his fault, he was tricked by No Mouth, All Action Red Nelb.


Melvin had no idea Red Nelb wasn't just ordering potions for his dying grandmother, Melvin thought he was saving a life, Mr. Nelb here was re-selling them and making a huge profit, cornering the market and Nelb blamed it all on poor Melvin. And now Melvin is trying to put his life back together, using his potions for the betterment of all creatures. But since people have two grandma's, Nelb tricked using his other grandma as an excuse and Melvin fell for it again. Luckily people don't have more than two grandma's. 

But that is not the only life challenge.

Melvin has a bunch of merry friends, they are all good, each with their own personalities, except for the blue last one, he is totally a bully. Every protagonist has an antagonist, he even has the W, like Mario and Wario, Melvin and Welvin. More there of, blue is even the opposite of orange in the color wheel, destined to turn to the darkside.

Welvin liked to put some magical extra something something on the spices and got in trouble. Melvin was like "We are not that kind of store Welvin! No Mouth, All Action Red Nelb tricked me with his grandma, twice!" A fight like in the tower with Gandalf and Saruman broke between them on the third floor of the house. It was not pretty. 

What to do?

Just what we already have been doing on the collab. It's the chance to make your own stuff with the skills we already learned. For now we don't have a direction of how the interior is going to be. Kent is working with Vadim to give is a north to follow. We'll wait for that but in the mean time we can start working on generic things that will be in a house no matter what. Pick an asset and say you want to do it and have a go at it. 

  • Omar Domenech(dostovel) replied

    I had not realized Melvin is a big creature. Those chairs and table are real life sized.

    He is easily human height but wider. It's probably like meeting Andre The Giant or Shaquille O'neal.

  • Omar Domenech(dostovel) replied

  • Omar Domenech(dostovel) replied

    Ok no, he is not THAT big, he isn't tall, he is very wide though.

  • Keith (beefkeef) replied

    Didn't Kent describe him as potato shaped in one of his videos? I thought that was a bit harsh :-)

  • yukino hatake(yukinoh1989) replied

    Yep indeed, dont think its harsh, over here we use some food to resembles body shapes xD. Its called unique 

  • yukino hatake(yukinoh1989) replied

    dostovel awesome job on those chairs :D  

  • Cookie Dough(cgcdough) replied

    I think the rest of the detail will come from texture painting.

  • yukino hatake(yukinoh1989) replied

    that already looks so nice, great work :o

  • yukino hatake(yukinoh1989) replied

    i really suck at low poly xD

    hope some other stuff will go better

  • Omar Domenech(dostovel) replied

    I was thinking what was better, to focus on just one asset from star to finish, the whole pipeline and then jump to another when it's 100% complete, the temptation is great but I figured I will waste too much time if I do it like that. When your working on just one thing and you go through the whole pipeline, one tends to micro focus on the tiniest detail , you sink in lots of time.

    So I'm going to only focus on modeling as quick as I can, as much as I can, that way we'll have lots of stuff to play around with setting up the interior of the house. It's probably better to have loads of assets with no texture, then to have too few with all the detail in the world.

  • Omar Domenech(dostovel) replied

    Whatcha talking about Willis, that is looking great.

  • Omar Domenech(dostovel) replied

    Dude that turned out great, the main silhouette is there and perfectly readable. For me texture painting is both exiting and terrifying. You could move to modeling more stuff if you'd like, then come back to texturing and shading all your stuff later. That's the approach I'm going for. 

  • yukino hatake(yukinoh1989) replied

    Glad you like it , guess i aint used to this xD
    question i am trying a kast (closhet but where you can put on tv or other stuff)
    when i make a loop cut it dont go trough all the way.
    anyone knows why that is ?
    you see the loop cut in goes troug the bottom same for the bottom in the middle when i do a loop cut he only place one vertici.
    its not a problem but i cant figure out what the cause is

  • yukino hatake(yukinoh1989) replied

    i think its better to do random stuff , and see what we will use in the end . once decided what can go where , we indeed better focus on the finishing touch and texturing of the models .

  • Omar Domenech(dostovel) replied

    Exactly, since the layout part will probably be kind of chaotic, stuff can be left out and you wouldn't want to have a totally finished model not having a place in the house. So once all the decisions are made and everything is in place, I guess we'll have it a go at making everything look pretty. 

  • Omar Domenech(dostovel) replied

    Probably you have an interior face somewhere or two vertices one on top of the other that aren't merged, look for Ngons as well. 

    I like to select a vertex and G to move it around and distort the mesh, it always reveals the problem. 

  • yukino hatake(yukinoh1989) replied

    Modeled a bowl (could be a wooden bowl)
    and a decoration whale :) . i do have some troubles with the whale

    this is how he looks when i turn on smooth shading
    another problem when i try to bevel the edges


    is this because the flat surface is made of one face ? i did this to keep it as low as i could

  • Cookie Dough(cgcdough) replied

    I think you can add detail as you need to, then take anything off that isn't necessary. Low poly just means we aren't using dense meshes. 

  • Keith (beefkeef) replied

    Looks cool! That will look sweet once it's painted

  • Keith (beefkeef) replied

    Yeah I agree with that, it's better just to get some ideas out there and decide what is gonna work and what isn't. I guess we can think of it as blocking out some ideas and shapes to start with