Ingmar's Polybook


Here is the place where I would like to share my Blender projects, document my progress and hopefully get some feedback about what's already good and what can be done better and/or faster.

  • tobles replied

    Hi,

    this bust looks great, I like the side view a lot. The ears have great detail! When looking at the front view I find that the middle part of the upper lip is a little to much curved for my taste, but I guess that's opinion dependent.

    Greetings,
    tobles

  • Ingmar Franz(duerer) replied

    I've already set the influence of "Harmonic Force Fields" on the dead hair particles at the tips of the green hairs to zero so that they only attract the pink emission particles but aren't moved by the "Harmonic Force Fields" on the pink particles. The hairs are only moved by the "Turbulence Force Field".

    If you have two particle systems with equal number of particles and an "Harmonic Force Field" on each particle, then you have a one-to-one relationship between one particle from the first particle system and one particle from the second particle system (Default settings with "Multiples Springs" unchecked!). ย So, I don't know why Blender is complaining about "Dependency Cycles" since that's how "Harmonic Force Fields" if used on two particle systems. See here.

  • Ingmar Franz(duerer) replied

    Thanks, ttobles, I have to review that head since it doesn't look as natural as it should. The cheeks are probably a little bit too pronounced and have to be slightly repositioned. Also the area between nose, eye and cheek on each side don't please me yet since it's probably too flat. I'm wondering what @theluthier would say about this head but I don't want to bother him right now with that since he's currently very busy with the Collab2021 Fantasy House and environment in general and especially the review of the homework submissions! But there will come out a complete head creation course by Kent @theluthier probably this autumn which will be for sure amazing !

  • Ingmar Franz(duerer) replied

    Oh, I just made it to level 10 with that post ๐Ÿ˜‰. I like that "woot" ๐Ÿ˜‰๐ŸŽบ๐ŸŽต!

  • spikeyxxx replied

    In a Harmonic force field, the source of the force field is the zero point of a harmonic oscillator (spring, pendulum).

    Nowhere in the text do they say, that you could also make the source (your Suzanne) also a harmonic force field, with your hairy Suzanne.001 as source.

    In the video, the emission particles are set to fluid at a certain point (although Newtonian Physics also work), but never to be a harmonic force field!

    Think of it like this:

    In this situation making the Source also the target of the Target (which then is also the source)...no wonder Blender is complaining...

    The fact that it still works, is actually pretty amazing.

    You control if the (source) Particles System is affected by the Harmonic force field here (left cube is affected):

    At least, this is how I understand it ;)

  • Ingmar Franz(duerer) replied

    Ok, in my special case, since I don't want the hair particles being moved by the pink emission particles, I only need the harmonic field on the hair. But if I want something similar to celestial bodies ย attracting each other (of course they can't pass one through the other without damage ๐Ÿ˜‰๐Ÿ˜) then I need harmonic fields on both particle system. Maybe there's some "Dependency Cycle" error message popping up somewhere in the universe if two celestial bodies attracting each other are ย on a collision course but this won't prevent the catastrophy ๐Ÿฅด.

    Harmonic fields on two particle system even work as I've found out now with different numbers of particles as can be seen here:

    File is here ๐Ÿ˜‰๐Ÿ˜.

  • spikeyxxx replied

    I still have a feeling that you are doing something 'illegal', but if you get the result you want, then who cares about some Dependency Cycles ;)

  • Ingmar Franz(duerer) replied

    As long as the Blender Foundation doesn't open its own prison for "cases" like me, I'm not afraid ๐Ÿ˜‰๐Ÿ˜! Or do you know more๐Ÿค”? Please speak ๐Ÿ™, spikeyxxxย !

  • spikeyxxx replied

    Knowing Ton, you indeed need not fear duerer ! No prison in sight.

    Blender is yours forever, to do with whatever you want :)

    Nobody (apart from my Terminal) is complaining on how you get your results, when it looks good, you will be praised ;)

  • Ingmar Franz(duerer) replied

    Thank you, spikeyxxxย  ๐Ÿ˜€, now I can sleep better ๐Ÿ˜‰๐Ÿ˜ด๐Ÿ›๐ŸŒ›!

  • Ingmar Franz(duerer) replied

    Playing around with some procedural textures and creating a space scene:

  • adrian replied

    Looks great duererย . I think I can see Earth in the distance, just right of the Sun.ย 

  • Ingmar Franz(duerer) replied

    Thank you, Adrian @adrian2301 ๐Ÿ˜€! It's my version of a gas planet following the "" livestream by Chris Bailey cbaileyfilmย here:

    I've added a bump effect in order to make it look more like cloud layers, but I didn't add that extra glow ย in some spots of the planet's dark side as Chris did.ย 

  • Ingmar Franz(duerer) replied

    A sun flare:

    And animated (reduced quality for a manageable file size ๐Ÿ˜‰):

  • Ingmar Franz(duerer) replied

    In order to protect the grainy sun surface from beeing "erased" at both ends of the sun flare I had to switch the "Blende Mode" for the sun flare material from "Alpha Blend" to "Alpha Hashed" and crank up the number of samples significantly in order to approximate to the look of "Alpha Blend":

    1) Alpha Blend:

    2) Alpha Hashed:

  • Ingmar Franz(duerer) replied

    My node trees for

    1) The Sun Surface


    2) The Sun Flares


    "#frame" with a sufficent high divisor served as "Driver" for the "W" value of the "4D Noise" textures.

  • Ingmar Franz(duerer) replied

    Working on Zach Reinhardt's "Cubic Worlds" course (WIP):

    PS: The male character is from the course's assets pack as well as the gradient materials (all the same setup, just with different colors).

  • Ingmar Franz(duerer) replied

    After having read in stickdonkey 's "Space Station Challenge 2021" WIP thread hereย about his idea of a solar energy collecting space station, this came into my mind ๐Ÿ˜‰๐Ÿ˜:


  • Ingmar Franz(duerer) replied

    The "Cubic Worlds Scene" with some more assets added:

  • Ingmar Franz(duerer) replied

    Okay, a space station should have at least two modules ๐Ÿ˜‰: