In case you weren't notified they released the latest version live today!
The livestream is on youtube here
There is also a ~5 minute overview video released by Blender.org people. They posted it on youtube here as well.
This is the 4th major release of Blender this year and I'm shocked at how much stuff they packed into it.
I'm late to the live stream so I am watching it now. Thank you Blender devs!
Also the home page on Blender.org shows a face from our beloved CGCookie instructor @theluthierย
(they will be changing it very soon to another cover page but for now it was like that)
Head on over to the website and download it.
Oh man it is glorious!
The live stream was great. I am definitely a fan of the new overrides system and the outliner getting some love.And who doesn't love fuzzy(lazy) search features.
Remember to load your old feats when you upgrade. It's automagic!
Wow! Trimming sculpts, creating compound shapes for "Rigid Body Simulations" and converting volumes to meshes and vice versa ย are awesome new features ๐๐๐!!!
Wonder how the CG Cookie crew has been keeping up with the pace of these awesome new features throughout 2020?ย
I don't know how most people are keeping up the pace. 4 releases this year alone!
Right ๐๐! I like this new feature in Blender 2.91. ย It will no doubt look even better if it's animated ๐!
If I take a look alone at the "Sculpt Mode" I always think that I'm still making use of just a very small part of Blender's potential. One thing I would like to see in Blender soon is the introduction of "Bone Collections" replacing the old "Bone Layer Management".
I feel so overwhelmed by the strength that sculpting has gotten. I just wish I knew how to use those tools better. There are just sooooooo many brushes to work with Some of them are incredibly powerful too!
blanchsb I'm sure that Kent already has some great ideas for new sculpting tutorials in mind ๐๐!
I'm wondering when they will introduce the functions for time traveling, teleportations and coffee brewing into Blender. I don't need the first two but coffee brewing is a must ๐๐โ!
Experimenting with "Volume to Mesh" and a "Particle System" (with "Use Modifier Stack" checked) on top of it:
Curve and text objects now have panels for the definition of a profile as we already know it from the "Bevel Modifier" for "Mesh Objects": The curve defines a quarter of that profile :
1) Curve
2) Text
By the way: Blender 3.0 is planned for August 2021 ๐! Blender 4.0 should follow in August 2023.
I'm wondering when they will introduce the functions for time traveling, teleportations and coffee brewing into Blender. I don't need the first two but coffee brewing is a must ๐๐โ!
๐ Won't be surprised if one day I hear them announce a new feature that cures cancer! I'd be like, yeah that sounds about right.
Oh man how did I miss that! My beloved curves just got a lovely update! And text objects definitely were in need of a makeover for something like this.
So cool how much was released.
Images added as "Reference Image" or "Background Image" can be traced with "Grease Pencil Strokes", but only with one color (black per default):
If you want it with the colors preserved, you should trace it with Inkscapeย (freeware!) and import the saved ".svg" file into Blender as described here (scroll down a little bit to the post hightlighted with an orange frame) and extrude the separate curve paths with different thickness values (curves set to "2D" in order to get a filling):
One really cool feature already introduced with Blender 2.91.0 Alpha is the "Face Set Extract Operator":
It duplicates the faces of the selected "Face Set" as a separate object and adds a "Solidify Modifier" to it:
It reminds me of the "Sculpt Tools" addon function "Extract Mask" used by Kent hereย at 2:42 for the creation of a belt for the "Wrangler" character.
A video demonstration of the "Face Set Extract Operator" can be found here.