[SOLVED] One face appears darker

The face looks darker in viewport shading and when rendered.

So far I checked the normals, deleted the face and filledit again and unwrapped the mesh again


Does anyone have an idea what´s going on?


  • Jonathan Lampel replied

    Hmm, it looks like it's just unwrapped differently because it doesn't have that bottom and top lighter edge. What do the UV's look like for that area? 

  • Ingrid Frank(Fide) replied

    The lighter edges are because of the seams which I added with another UV map.

    Seams


    UV for the whole thing 

    I also tried to pack the islands and scale the texture with a mapping node instead of scaling the islands, but the same issue occurs

  • Ingrid Frank(Fide) replied

    I was able to solve the issue.

    Rotating the UV of the face for 90° fixed it