iirc Kent has a tip for faking a glow using a radial gradient texture in the planet session of his Minimalism course. That might be a simple option. Otherwise, bloom is done in the compositor now...which might give you the opportunity to play with other compositing effects as well!
I will check the planet session from Kent to see how it looks. The method I have used for this render is the one made in the compositor, I have put a sphere inside and this is how it looks, maybe I need to play more with the values, all this needs to be made in eevee because my pc can't handle this scene in cycles 😒
Thank you for your advise 😁
I guess you can try adding some lights on the back with some volumetrics, to get that spooky vibe going. Since it is at night, you can tone down the amount of light overall, get some darkness going for a dramatic mood.
I can't resist seconding Coyo's: *oontz oontz oontz*
Love the concept and the execution! 👏
Thank you Kent 😁, I really tried my best for this project.
*oontz oontz oontz*
iirc Kent has a tip for faking a glow using a radial gradient texture in the planet session of his Minimalism course. That might be a simple option. Otherwise, bloom is done in the compositor now...which might give you the opportunity to play with other compositing effects as well!
I will check the planet session from Kent to see how it looks. The method I have used for this render is the one made in the compositor, I have put a sphere inside and this is how it looks, maybe I need to play more with the values, all this needs to be made in eevee because my pc can't handle this scene in cycles 😒
Thank you for your advise 😁
You're off to a rocking start! I love this. The pumpkin has a skull and bones feeling to it, which I like.
Thank you 😁
I guess you can try adding some lights on the back with some volumetrics, to get that spooky vibe going. Since it is at night, you can tone down the amount of light overall, get some darkness going for a dramatic mood.
Thank you for your advice, I will try my best 😁